godot/drivers/vulkan
clayjohn 558f4b7559 Initialize shader placeholders up front
Then use the placeholder to create the shader instead of swapping RIDs
This fixes a false positive that reported leaked shaders
2023-08-03 16:13:33 +02:00
..
rendering_device_vulkan.cpp Initialize shader placeholders up front 2023-08-03 16:13:33 +02:00
rendering_device_vulkan.h Merge pull request #79606 from clayjohn/ShaderRD-compilation-groups 2023-08-01 17:25:16 +02:00
SCsub
vulkan_context.cpp Fix validation layer warnings 2023-07-30 17:07:27 -03:00
vulkan_context.h
vulkan_hooks.h