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Juan Linietsky 7436f0bb37 Merge pull request #1401 from NateWardawg/inspectorupdate
Camelcased script variables will now capitalize in the inspector.
2015-03-22 15:02:42 -03:00
bin Completed more complex formatting. 2015-02-01 20:18:38 +00:00
core Merge pull request #1401 from NateWardawg/inspectorupdate 2015-03-22 15:02:42 -03:00
demos Merge pull request #1438 from Spooner/fix_isometric_demo 2015-03-22 14:59:58 -03:00
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drivers Merge pull request #1438 from Spooner/fix_isometric_demo 2015-03-22 14:59:58 -03:00
main Implemented PulseAudio backend and fixed audio driver selection on X11 2014-12-19 13:44:34 +01:00
modules Merge pull request #1407 from NateWardawg/documentation 2015-03-22 15:02:00 -03:00
platform Merge pull request #1432 from UsernameIsAReservedWord/fixes_platform_windows_detect_py 2015-03-22 15:01:27 -03:00
scene Merge pull request #1402 from ElectricSolstice/editor_match_fix 2015-03-22 15:02:15 -03:00
servers Merge pull request #1446 from UsernameIsAReservedWord/fixes_kinematicbody_move_crash 2015-03-22 14:56:30 -03:00
tools Merge pull request #1433 from cheece/patch-1 2015-03-22 15:01:01 -03:00
.gitignore ignore make.bat 2015-02-10 19:18:00 -03:00
.travis.yml Fix travis-ci build config for new build system 2014-10-08 14:38:46 +08:00
LICENSE.md lot of work on 2D lighting and isometric maps 2015-03-09 02:34:56 -03:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
methods.py merges from okam repo 2015-03-03 14:39:13 -03:00
README.md Update README.md 2014-12-15 22:41:50 -03:00
SConstruct merges from okam repo 2015-03-03 14:39:13 -03:00
version.py version bump to stable 2014-12-15 15:49:18 -03:00

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Documentation

Documentation has been moved to the GitHub Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: https://github.com/okamstudio/godot/wiki/advanced