godot/servers/rendering/renderer_rd
2024-07-22 20:51:11 +03:00
..
effects Rewrite reprojection for FSR2 to work correctly with Reverse-Z. 2024-05-10 11:57:27 -03:00
environment SDFGI: fix crash if update_data is nullptr 2024-07-19 18:27:32 +02:00
forward_clustered SDFGI: fix crash if update_data is nullptr 2024-07-19 18:27:32 +02:00
forward_mobile Merge pull request #86516 from jsjtxietian/fix-camera-direction 2024-07-18 10:45:20 +02:00
shaders Merge pull request #92817 from Alex2782/fix_glsl_Mali-G 2024-07-22 17:24:04 +02:00
spirv-reflect
storage_rd Fix crash when assigning more textures than expected to texture array 2024-07-22 20:51:11 +03:00
cluster_builder_rd.cpp
cluster_builder_rd.h
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h
pipeline_cache_rd.cpp
pipeline_cache_rd.h
renderer_canvas_render_rd.cpp Fix LCD font AA modulation in RendererRD. 2024-07-08 11:17:31 +03:00
renderer_canvas_render_rd.h Remove unused flag and code 2024-06-20 13:50:20 +10:00
renderer_compositor_rd.cpp fix missing cleanup and null checks for various singletons 2024-06-18 01:05:30 -07:00
renderer_compositor_rd.h
renderer_scene_render_rd.cpp Make RenderSceneData take projection correction into account 2024-06-27 10:44:30 +10:00
renderer_scene_render_rd.h Disable camera_effects on some debug draw mode 2024-06-19 16:45:58 +02:00
SCsub
shader_rd.cpp Reduce and prevent unnecessary random-access to List 2024-05-04 16:08:55 +02:00
shader_rd.h
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h