godot/core/io
2017-10-10 12:09:59 +07:00
..
compression.cpp
compression.h
config_file.cpp
config_file.h
file_access_buffered_fa.h
file_access_buffered.cpp
file_access_buffered.h
file_access_compressed.cpp
file_access_compressed.h
file_access_encrypted.cpp
file_access_encrypted.h
file_access_memory.cpp
file_access_memory.h
file_access_network.cpp
file_access_network.h
file_access_pack.cpp
file_access_pack.h
file_access_zip.cpp
file_access_zip.h
http_client.cpp Fixed a bug where ssl would force validation even though you told it not to. 2017-10-03 13:53:23 -05:00
http_client.h
image_loader.cpp
image_loader.h
ip_address.cpp
ip_address.h
ip.cpp
ip.h
json.cpp
json.h
logger.cpp Define va_copy with --std=c++03 (fixes #11979) 2017-10-10 12:09:59 +07:00
logger.h
marshalls.cpp Fix binary marshalling of Objects 2017-10-08 20:13:46 +02:00
marshalls.h
networked_multiplayer_peer.cpp
networked_multiplayer_peer.h
packet_peer_udp.cpp
packet_peer_udp.h
packet_peer.cpp
packet_peer.h
pck_packer.cpp
pck_packer.h
resource_format_binary.cpp
resource_format_binary.h
resource_import.cpp fixed the OS.has_feature() API, and added support for 32 and 64. 2017-10-03 17:36:14 -03:00
resource_import.h
resource_loader.cpp Added the set/get_setting function in Editor/Project settings. Renamed has() to has_setting. Fixes #11844 2017-10-05 15:34:34 -03:00
resource_loader.h
resource_saver.cpp
resource_saver.h
SCsub
stream_peer_ssl.cpp
stream_peer_ssl.h
stream_peer_tcp.cpp
stream_peer_tcp.h
stream_peer.cpp
stream_peer.h
tcp_server.cpp
tcp_server.h
translation_loader_po.cpp
translation_loader_po.h
xml_parser.cpp
xml_parser.h
zip_io.h