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This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
17 lines
768 B
XML
17 lines
768 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeTexture3D" inherits="VisualShaderNodeSample3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Performs a 3D texture lookup within the visual shader graph.
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</brief_description>
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<description>
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Performs a lookup operation on the provided texture, with support for multiple texture sources to choose from.
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="texture" type="Texture3D" setter="set_texture" getter="get_texture">
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A source texture. Used if [member VisualShaderNodeSample3D.source] is set to [constant VisualShaderNodeSample3D.SOURCE_TEXTURE].
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</member>
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</members>
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</class>
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