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This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
89 lines
3.9 KiB
XML
89 lines
3.9 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VideoStreamPlayer" inherits="Control" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Control for playing video streams.
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</brief_description>
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<description>
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Control node for playing video streams using [VideoStream] resources.
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Supported video formats are [url=https://www.theora.org/]Ogg Theora[/url] ([code].ogv[/code], [VideoStreamTheora]) and any format exposed via a GDNative plugin using [VideoStreamGDNative].
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[b]Note:[/b] Due to a bug, VideoStreamPlayer does not support localization remapping yet.
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[b]Warning:[/b] On HTML5, video playback [i]will[/i] perform poorly due to missing architecture-specific assembly optimizations.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_stream_name" qualifiers="const">
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<return type="String" />
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<description>
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Returns the video stream's name, or [code]"<No Stream>"[/code] if no video stream is assigned.
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</description>
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</method>
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<method name="get_video_texture" qualifiers="const">
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<return type="Texture2D" />
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<description>
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Returns the current frame as a [Texture2D].
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</description>
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</method>
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<method name="is_playing" qualifiers="const">
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<return type="bool" />
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<description>
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Returns [code]true[/code] if the video is playing.
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[b]Note:[/b] The video is still considered playing if paused during playback.
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</description>
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</method>
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<method name="play">
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<return type="void" />
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<description>
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Starts the video playback from the beginning. If the video is paused, this will not unpause the video.
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</description>
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</method>
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<method name="stop">
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<return type="void" />
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<description>
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Stops the video playback and sets the stream position to 0.
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[b]Note:[/b] Although the stream position will be set to 0, the first frame of the video stream won't become the current frame.
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</description>
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</method>
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</methods>
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<members>
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<member name="audio_track" type="int" setter="set_audio_track" getter="get_audio_track" default="0">
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The embedded audio track to play.
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</member>
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<member name="autoplay" type="bool" setter="set_autoplay" getter="has_autoplay" default="false">
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If [code]true[/code], playback starts when the scene loads.
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</member>
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<member name="buffering_msec" type="int" setter="set_buffering_msec" getter="get_buffering_msec" default="500">
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Amount of time in milliseconds to store in buffer while playing.
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</member>
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<member name="bus" type="StringName" setter="set_bus" getter="get_bus" default="&"Master"">
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Audio bus to use for sound playback.
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</member>
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<member name="expand" type="bool" setter="set_expand" getter="has_expand" default="true">
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If [code]true[/code], the video scales to the control size. Otherwise, the control minimum size will be automatically adjusted to match the video stream's dimensions.
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</member>
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<member name="paused" type="bool" setter="set_paused" getter="is_paused" default="false">
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If [code]true[/code], the video is paused.
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</member>
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<member name="stream" type="VideoStream" setter="set_stream" getter="get_stream">
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The assigned video stream. See description for supported formats.
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</member>
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<member name="stream_position" type="float" setter="set_stream_position" getter="get_stream_position">
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The current position of the stream, in seconds.
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[b]Note:[/b] Changing this value won't have any effect as seeking is not implemented yet, except in video formats implemented by a GDNative add-on.
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</member>
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<member name="volume" type="float" setter="set_volume" getter="get_volume">
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Audio volume as a linear value.
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</member>
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<member name="volume_db" type="float" setter="set_volume_db" getter="get_volume_db" default="0.0">
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Audio volume in dB.
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</member>
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</members>
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<signals>
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<signal name="finished">
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<description>
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Emitted when playback is finished.
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</description>
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</signal>
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</signals>
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</class>
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