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This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
58 lines
2.4 KiB
XML
58 lines
2.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ResourcePreloader" inherits="Node" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Resource Preloader Node.
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</brief_description>
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<description>
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This node is used to preload sub-resources inside a scene, so when the scene is loaded, all the resources are ready to use and can be retrieved from the preloader.
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GDScript has a simplified [method @GDScript.preload] built-in method which can be used in most situations, leaving the use of [ResourcePreloader] for more advanced scenarios.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="add_resource">
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<return type="void" />
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<argument index="0" name="name" type="StringName" />
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<argument index="1" name="resource" type="Resource" />
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<description>
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Adds a resource to the preloader with the given [code]name[/code]. If a resource with the given [code]name[/code] already exists, the new resource will be renamed to "[code]name[/code] N" where N is an incrementing number starting from 2.
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</description>
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</method>
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<method name="get_resource" qualifiers="const">
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<return type="Resource" />
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<argument index="0" name="name" type="StringName" />
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<description>
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Returns the resource associated to [code]name[/code].
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</description>
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</method>
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<method name="get_resource_list" qualifiers="const">
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<return type="PackedStringArray" />
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<description>
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Returns the list of resources inside the preloader.
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</description>
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</method>
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<method name="has_resource" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="name" type="StringName" />
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<description>
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Returns [code]true[/code] if the preloader contains a resource associated to [code]name[/code].
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</description>
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</method>
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<method name="remove_resource">
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<return type="void" />
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<argument index="0" name="name" type="StringName" />
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<description>
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Removes the resource associated to [code]name[/code] from the preloader.
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</description>
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</method>
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<method name="rename_resource">
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<return type="void" />
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<argument index="0" name="name" type="StringName" />
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<argument index="1" name="newname" type="StringName" />
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<description>
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Renames a resource inside the preloader from [code]name[/code] to [code]newname[/code].
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</description>
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</method>
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</methods>
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</class>
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