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This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
44 lines
2.0 KiB
XML
44 lines
2.0 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="NavigationRegion3D" inherits="Node3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A region of the navigation map.
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</brief_description>
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<description>
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A region of the navigation map. It tells the [NavigationServer3D] what can be navigated and what cannot, based on its [NavigationMesh] resource.
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Two regions can be connected to each other if they share a similar edge. You can set the minimum distance between two vertices required to connect two edges by using [method NavigationServer3D.map_set_edge_connection_margin].
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="bake_navigation_mesh">
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<return type="void" />
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<description>
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Bakes the [NavigationMesh]. The baking is done in a separate thread because navigation baking is not a cheap operation. This can be done at runtime. When it is completed, it automatically sets the new [NavigationMesh].
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</description>
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</method>
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</methods>
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<members>
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<member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="true">
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Determines if the [NavigationRegion3D] is enabled or disabled.
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</member>
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<member name="layers" type="int" setter="set_layers" getter="get_layers" default="1">
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A bitfield determining all layers the region belongs to. These layers can be checked upon when requesting a path with [method NavigationServer3D.map_get_path].
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</member>
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<member name="navmesh" type="NavigationMesh" setter="set_navigation_mesh" getter="get_navigation_mesh">
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The [NavigationMesh] resource to use.
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</member>
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</members>
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<signals>
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<signal name="bake_finished">
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<description>
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Notifies when the navigation mesh bake operation is completed.
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</description>
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</signal>
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<signal name="navigation_mesh_changed">
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<description>
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Notifies when the [NavigationMesh] has changed.
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</description>
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</signal>
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</signals>
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</class>
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