godot/platform/windows
2016-10-30 17:46:05 +01:00
..
export Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
context_gl_win.cpp vsync support 2016-06-05 19:14:33 -03:00
context_gl_win.h vsync support 2016-06-05 19:14:33 -03:00
ctxgl_procaddr.cpp
ctxgl_procaddr.h
detect.py fix bug introduced by #6501 2016-10-26 19:29:30 +02:00
godot_res.rc Fix Windows resource script 2016-07-27 15:35:49 -03:00
godot_win.cpp
godot.ico
joystick.cpp fixes #5464 windows_joystick close_joystick bug 2016-06-29 23:00:45 +02:00
joystick.h Windows: Support gamepad vibration using XInput. 2016-06-15 14:40:57 +02:00
key_mapping_win.cpp
key_mapping_win.h
lang_table.h
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
os_windows.cpp Fix the hiding of mouse cursor before interaction 2016-10-20 20:01:28 -02:00
os_windows.h Isolate XAudio2 driver 2016-10-17 20:42:12 -02:00
packet_peer_udp_winsock.cpp TCP/UDP Listen sockets can now be set to IPv6 only 2016-10-30 17:46:05 +01:00
packet_peer_udp_winsock.h added windows support for ipv6, cleaned up unix code 2016-10-20 07:04:10 -03:00
platform_config.h glew: Split thirdparty files and isolate env 2016-10-15 12:01:28 +02:00
SCsub SCsub: Add python shebang as a hint for syntax highlighting 2016-10-17 20:10:46 +02:00
stream_peer_winsock.cpp Fix windows debugger connection problems. 2016-10-30 17:46:05 +01:00
stream_peer_winsock.h
tcp_server_winsock.cpp TCP/UDP Listen sockets can now be set to IPv6 only 2016-10-30 17:46:05 +01:00
tcp_server_winsock.h TCPServer listen now default to IP type ANY (v6 socket with v4 support) 2016-10-30 17:46:05 +01:00