godot/servers
Rémi Verschelde 7341dd5afa
Merge pull request #50856 from SirQuartz/patch-32
Fix always true expression `radius > 0.98 || radius < 1.02` in `cluster_builder_rd.h`
2021-07-26 08:47:33 +02:00
..
audio
camera
physics_2d Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
physics_3d Fix various typos with codespell 2021-07-25 11:21:51 +02:00
rendering Merge pull request #50856 from SirQuartz/patch-32 2021-07-26 08:47:33 +02:00
xr Fix various typos with codespell 2021-07-25 11:21:51 +02:00
audio_server.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
audio_server.h
camera_server.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
camera_server.h
display_server_headless.h Move alert function from DisplayServer to OS. 2021-07-22 21:50:35 +03:00
display_server.cpp Move alert function from DisplayServer to OS. 2021-07-22 21:50:35 +03:00
display_server.h Move alert function from DisplayServer to OS. 2021-07-22 21:50:35 +03:00
navigation_server_2d.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
navigation_server_2d.h
navigation_server_3d.cpp
navigation_server_3d.h
physics_server_2d.cpp
physics_server_2d.h
physics_server_3d.cpp
physics_server_3d.h
register_server_types.cpp
register_server_types.h
rendering_server.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
rendering_server.h Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
SCsub
server_wrap_mt_common.h
text_server.cpp
text_server.h
xr_server.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
xr_server.h