godot/modules/mono/editor/script_templates/Object/empty.cs
Rémi Verschelde c9b75431f3 Refactor GDScript/C# script templates logic to be editor-only
Not a full refactor as it still goes through ScriptLanguage so it's hacky,
but at least it can now compile without this.
2022-03-28 16:21:00 +02:00

9 lines
147 B
C#

// meta-description: Empty template suitable for all Objects
using _BINDINGS_NAMESPACE_;
using System;
public partial class _CLASS_ : _BASE_
{
}