godot/servers
Rémi Verschelde c7cef29b00
Merge pull request #24218 from staddy/master
Disabled CollisionShape2D is not processed now
2018-12-12 16:39:45 +01:00
..
arvr SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
audio Remove comments and corrected code, which exists for correctness but will likely never be used. Fixes #20362 2018-11-21 22:57:31 -03:00
physics Disabled CollisionShape and CollisionShape2D are not processed now 2018-12-12 17:48:35 +03:00
physics_2d Disabled CollisionShape and CollisionShape2D are not processed now 2018-12-12 17:48:35 +03:00
visual Merge pull request #23469 from clayjohn/fragment_camera_matrix 2018-12-12 13:46:58 +01:00
arvr_server.cpp Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
arvr_server.h Merge pull request #21982 from luzpaz/misc-typos 2018-09-13 10:59:00 +02:00
audio_server.cpp Fix EditorAudioBuses not updating when changing to a device with different channels 2018-12-11 19:54:52 -03:00
audio_server.h Fix EditorAudioBuses not updating when changing to a device with different channels 2018-12-11 19:54:52 -03:00
physics_2d_server.cpp Merge pull request #21386 from RandomShaper/fix-picking-in-canvas-layers 2018-11-07 17:51:27 -03:00
physics_2d_server.h -Make sure monitorable cant be flipped while flushing queries, fixes #17330 2018-11-16 08:49:26 -03:00
physics_server.cpp Fix warnings about unhandled enum value in switch [-Wswitch] 2018-09-27 18:34:30 +02:00
physics_server.h Added function to control 6DOF precision 2018-11-27 07:11:28 +01:00
register_server_types.cpp Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
register_server_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
server_wrap_mt_common.h add 3D textures 2018-07-30 12:20:27 +02:00
visual_server.cpp doc: Sync classref with current source 2018-12-04 21:57:07 +01:00
visual_server.h Added luminance capping to avoid glitches on small dots. closes #17996 2018-11-28 01:22:20 -03:00