..
animated_sprite_2d.cpp
[Scene,Main] Replace ERR_FAIL_COND
with ERR_FAIL_NULL
where applicable
2023-09-12 12:53:06 +02:00
animated_sprite_2d.h
area_2d.cpp
Use StringName consistently to refer to the Master audio bus name
2023-08-07 18:06:17 +02:00
area_2d.h
audio_listener_2d.cpp
audio_listener_2d.h
audio_stream_player_2d.cpp
[Audio] Fix pausing stream on entering tree
2023-10-22 22:35:32 +02:00
audio_stream_player_2d.h
Add a bus_renamed AudioServer signal
2023-09-15 13:02:03 +03:00
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp
Fix screen center position returned for rotated Camera2D
2023-10-16 09:02:49 +02:00
camera_2d.h
Fix Camera2D is not working inside EditorPlugin
2023-08-13 22:14:13 +00:00
canvas_group.cpp
canvas_group.h
canvas_modulate.cpp
Fix CanvasModulate logic for updating canvas modulate
2023-07-21 15:33:36 +02:00
canvas_modulate.h
Fix CanvasModulate logic for updating canvas modulate
2023-07-21 15:33:36 +02:00
collision_object_2d.cpp
collision_object_2d.h
collision_polygon_2d.cpp
Internally rename parent to collision_object in CollisionPolygon(2D/3D)
2023-06-22 14:06:05 -05:00
collision_polygon_2d.h
Internally rename parent to collision_object in CollisionPolygon(2D/3D)
2023-06-22 14:06:05 -05:00
collision_shape_2d.cpp
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
collision_shape_2d.h
cpu_particles_2d.cpp
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
cpu_particles_2d.h
Add finished
signal to CPUParticles
2023-07-12 13:45:02 +02:00
gpu_particles_2d.cpp
Particle internal refactor and additions for more artistic control
2023-10-10 20:03:35 +02:00
gpu_particles_2d.h
Particle internal refactor and additions for more artistic control
2023-10-10 20:03:35 +02:00
joint_2d.cpp
Update PinJoint2D API with angle limits and motor speed
2023-09-26 10:29:23 +02:00
joint_2d.h
Update PinJoint2D API with angle limits and motor speed
2023-09-26 10:29:23 +02:00
light_2d.cpp
light_2d.h
light_occluder_2d.cpp
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
light_occluder_2d.h
line_2d.cpp
Add closed property to Line2D
2023-09-11 11:28:25 +03:00
line_2d.h
Add closed property to Line2D
2023-09-11 11:28:25 +03:00
line_builder.cpp
Add closed property to Line2D
2023-09-11 11:28:25 +03:00
line_builder.h
Add closed property to Line2D
2023-09-11 11:28:25 +03:00
marker_2d.cpp
marker_2d.h
mesh_instance_2d.cpp
mesh_instance_2d.h
multimesh_instance_2d.cpp
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
multimesh_instance_2d.h
navigation_agent_2d.cpp
[Scene,Main] Replace ERR_FAIL_COND
with ERR_FAIL_NULL
where applicable
2023-09-12 12:53:06 +02:00
navigation_agent_2d.h
Add agent pause mode to NavigationServer
2023-06-18 12:37:03 +02:00
navigation_link_2d.cpp
Add NavigationServer API to enable regions and links
2023-07-26 01:20:15 +02:00
navigation_link_2d.h
navigation_obstacle_2d.cpp
Fix NavigationObstacle2D debug position
2023-07-12 22:21:58 +02:00
navigation_obstacle_2d.h
Update navigation obstacle API
2023-06-12 14:26:45 +02:00
navigation_region_2d.cpp
Fix enabling NavigationRegion3D saved disabled
2023-10-14 23:17:57 -04:00
navigation_region_2d.h
Add 2D navigation mesh baking
2023-09-25 19:48:14 +02:00
node_2d.cpp
Fix notification thread guards
2023-10-02 19:31:54 +03:00
node_2d.h
parallax_background.cpp
parallax_background.h
parallax_layer.cpp
parallax_layer.h
path_2d.cpp
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
path_2d.h
physical_bone_2d.cpp
[Scene,Main] Replace ERR_FAIL_COND
with ERR_FAIL_NULL
where applicable
2023-09-12 12:53:06 +02:00
physical_bone_2d.h
physics_body_2d.cpp
Make error suggestion less ambiguous
2023-10-14 14:56:05 +02:00
physics_body_2d.h
added state sync after call to _integrate_forces
2023-08-01 19:03:43 +05:30
polygon_2d.cpp
Replace radians
range hint with radians_as_degrees
2023-09-25 08:50:19 +02:00
polygon_2d.h
ray_cast_2d.cpp
Use NULL instead of COND checks when appropriate
2023-06-10 08:56:30 +02:00
ray_cast_2d.h
remote_transform_2d.cpp
Fix cannot update remote after disabling use_global_coordinates
in RemoteTransform2D
2023-10-15 00:16:52 +08:00
remote_transform_2d.h
SCsub
shape_cast_2d.cpp
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
shape_cast_2d.h
skeleton_2d.cpp
Allow using floating-point bone sizes and outline widths in the 2D editor
2023-07-17 12:44:09 +02:00
skeleton_2d.h
sprite_2d.cpp
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
sprite_2d.h
tile_map.compat.inc
Improve TileMap performances by using quadrants only for rendering
2023-09-08 15:33:43 +02:00
tile_map.cpp
Fix bug where TileMap will not update material correct on assignment
2023-10-16 21:02:46 -07:00
tile_map.h
Allow disabling the built-in tilemap navigation
2023-10-13 17:42:28 +02:00
touch_screen_button.cpp
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
touch_screen_button.h
Add compatibility properties to TouchScreenButton
2023-07-02 10:45:16 +02:00
visible_on_screen_notifier_2d.cpp
visible_on_screen_notifier_2d.h