godot/scene
PouleyKetchoupp 72ee09082c Fix get_active_material when a material is directly set on the mesh
Makes MeshInstance3D::get_active_material consistent with the logic
in the rendering system.

Fixes #38108
2020-04-22 14:35:25 +02:00
..
2d Handle huge offset values in Path2D and Path3D set_offset 2020-04-13 07:42:47 +02:00
3d Fix get_active_material when a material is directly set on the mesh 2020-04-22 14:35:25 +02:00
animation Replace more occurrences of NULL with nullptr 2020-04-02 14:56:01 +02:00
audio Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
debugger Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
gui Merge pull request #37047 from YeldhamDev/tabcontainer_doc_control_fix 2020-04-16 12:36:42 +02:00
main Merge pull request #37947 from clayjohn/DOCS-rendering-update 2020-04-20 11:16:12 +02:00
resources Add light size to Sky Shaders 2020-04-17 09:32:24 -07:00
register_scene_types.cpp Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
scene_string_names.h Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00