mirror of
https://github.com/godotengine/godot.git
synced 2024-12-09 10:09:20 +08:00
962652f14b
Fixes #29410.
109 lines
4.1 KiB
C++
109 lines
4.1 KiB
C++
/*************************************************************************/
|
|
/* mesh_instance_2d.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "mesh_instance_2d.h"
|
|
|
|
void MeshInstance2D::_notification(int p_what) {
|
|
|
|
if (p_what == NOTIFICATION_DRAW) {
|
|
if (mesh.is_valid()) {
|
|
draw_mesh(mesh, texture, normal_map);
|
|
}
|
|
}
|
|
}
|
|
|
|
void MeshInstance2D::_bind_methods() {
|
|
|
|
ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &MeshInstance2D::set_mesh);
|
|
ClassDB::bind_method(D_METHOD("get_mesh"), &MeshInstance2D::get_mesh);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_texture", "texture"), &MeshInstance2D::set_texture);
|
|
ClassDB::bind_method(D_METHOD("get_texture"), &MeshInstance2D::get_texture);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_normal_map", "normal_map"), &MeshInstance2D::set_normal_map);
|
|
ClassDB::bind_method(D_METHOD("get_normal_map"), &MeshInstance2D::get_normal_map);
|
|
|
|
ADD_SIGNAL(MethodInfo("texture_changed"));
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_normal_map", "get_normal_map");
|
|
}
|
|
|
|
void MeshInstance2D::set_mesh(const Ref<Mesh> &p_mesh) {
|
|
|
|
mesh = p_mesh;
|
|
update();
|
|
}
|
|
|
|
Ref<Mesh> MeshInstance2D::get_mesh() const {
|
|
|
|
return mesh;
|
|
}
|
|
|
|
void MeshInstance2D::set_texture(const Ref<Texture> &p_texture) {
|
|
|
|
if (p_texture == texture)
|
|
return;
|
|
texture = p_texture;
|
|
update();
|
|
emit_signal("texture_changed");
|
|
_change_notify("texture");
|
|
}
|
|
|
|
void MeshInstance2D::set_normal_map(const Ref<Texture> &p_texture) {
|
|
|
|
normal_map = p_texture;
|
|
update();
|
|
}
|
|
|
|
Ref<Texture> MeshInstance2D::get_normal_map() const {
|
|
|
|
return normal_map;
|
|
}
|
|
|
|
Ref<Texture> MeshInstance2D::get_texture() const {
|
|
|
|
return texture;
|
|
}
|
|
|
|
Rect2 MeshInstance2D::_edit_get_rect() const {
|
|
|
|
if (mesh.is_valid()) {
|
|
AABB aabb = mesh->get_aabb();
|
|
return Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y);
|
|
}
|
|
|
|
return Node2D::_edit_get_rect();
|
|
}
|
|
|
|
MeshInstance2D::MeshInstance2D() {
|
|
}
|