godot/editor/import
Marios Staikopoulos 72d2468d68 More GLTF Fixes
1: Depth draw mode set for transparent materials (iFire)
2: Skeletons
  - Bone names now unique and seperate from scene names
  - Due to mixture of fake joints and joints, new bone sanitizing for names added
  - Fixed an issue where some disjoint skins were not being joined due to a logic error
  - Deterministic and Depth-first bone creation order
3: Skins
  - Removed duplicate skins when possible
4: Animations
  - Fixed invalid morph target names
2019-09-21 21:45:38 -07:00
..
atlas_import_failed.xpm
editor_import_collada.cpp Added skin support and simplified APIs to override bone position. 2019-09-18 19:46:32 -03:00
editor_import_collada.h
editor_import_plugin.cpp
editor_import_plugin.h
editor_scene_importer_gltf.cpp More GLTF Fixes 2019-09-21 21:45:38 -07:00
editor_scene_importer_gltf.h More GLTF Fixes 2019-09-21 21:45:38 -07:00
resource_importer_bitmask.cpp
resource_importer_bitmask.h
resource_importer_csv_translation.cpp
resource_importer_csv_translation.h
resource_importer_csv.cpp Add CSV import without translation. 2019-09-03 19:37:20 -05:00
resource_importer_csv.h Add CSV import without translation. 2019-09-03 19:37:20 -05:00
resource_importer_image.cpp
resource_importer_image.h
resource_importer_layered_texture.cpp
resource_importer_layered_texture.h
resource_importer_obj.cpp
resource_importer_obj.h
resource_importer_scene.cpp Added the ability to import scene resources as .tres files 2019-08-27 15:21:20 +02:00
resource_importer_scene.h Added the ability to import scene resources as .tres files 2019-08-27 15:21:20 +02:00
resource_importer_texture_atlas.cpp
resource_importer_texture_atlas.h
resource_importer_texture.cpp
resource_importer_texture.h
resource_importer_wav.cpp Disabled trim and normalize as default for wav import 2019-08-30 11:46:50 +02:00
resource_importer_wav.h
SCsub