godot/tests
demolke 0468bea899 Add per-bone meta to Skeleton3D
Individual bones are not represented as `Node`s in Godot, in order to support meta functionality for them the skeleton has to carry the information similarly to how other per-bone properties are handled.
- Also adds support for GLTF import/export
2024-09-16 16:26:15 +02:00
..
core Merge pull request #96856 from RandomShaper/selfdestruct_correctness 2024-09-16 13:35:06 +02:00
data
python_build
scene Add per-bone meta to Skeleton3D 2024-09-16 16:26:15 +02:00
servers Use a heap to store traversable polygons for pathfinding 2024-09-01 11:24:14 +09:00
create_test.py [Tests] Improve argument description and snake_case name conversion of test generator script 2024-09-04 16:04:31 +02:00
display_server_mock.h
SCsub
test_macros.cpp
test_macros.h
test_main.cpp Add per-bone meta to Skeleton3D 2024-09-16 16:26:15 +02:00
test_main.h
test_tools.h
test_utils.cpp
test_utils.h
test_validate_testing.h