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Godot 3.3 and later require Visual Studio 2017 to be compiled. |
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.. | ||
macros.h | ||
mono_reg_utils.cpp | ||
mono_reg_utils.h | ||
osx_utils.cpp | ||
osx_utils.h | ||
path_utils.cpp | ||
path_utils.h | ||
string_utils.cpp | ||
string_utils.h |