godot/servers
2017-08-18 15:12:48 -03:00
..
arvr
audio Add closest_power_of_2 func and implement mix_rate/latency on OS X 2017-08-17 19:51:13 -03:00
physics Synchronize parameter names in definition and declaration 2017-08-16 17:22:23 +02:00
physics_2d Synchronize parameter names in definition and declaration 2017-08-16 17:22:23 +02:00
visual Properly manage drawing of primitives when they lack an area, fixes #8930 2017-08-18 15:12:48 -03:00
arvr_server.cpp Removes type information from method binds 2017-08-10 07:17:50 +02:00
arvr_server.h Synchronize parameter names in definition and declaration 2017-08-16 17:22:23 +02:00
audio_server.cpp Removes type information from method binds 2017-08-10 07:17:50 +02:00
audio_server.h
physics_2d_server.cpp Synchronize parameter names in definition and declaration 2017-08-16 17:22:23 +02:00
physics_2d_server.h Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
physics_server.cpp Synchronize parameter names in definition and declaration 2017-08-16 17:22:23 +02:00
physics_server.h Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
register_server_types.cpp
register_server_types.h
SCsub
server_wrap_mt_common.h Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
visual_server.cpp Properly manage drawing of primitives when they lack an area, fixes #8930 2017-08-18 15:12:48 -03:00
visual_server.h -Restored Sprite3D to working function, fixes #2061, fixes #9738 2017-08-08 17:23:44 -03:00