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arvr
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audio
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Add closest_power_of_2 func and implement mix_rate/latency on OS X
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2017-08-17 19:51:13 -03:00 |
physics
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Synchronize parameter names in definition and declaration
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2017-08-16 17:22:23 +02:00 |
physics_2d
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Synchronize parameter names in definition and declaration
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2017-08-16 17:22:23 +02:00 |
visual
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Properly manage drawing of primitives when they lack an area, fixes #8930
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2017-08-18 15:12:48 -03:00 |
arvr_server.cpp
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Removes type information from method binds
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2017-08-10 07:17:50 +02:00 |
arvr_server.h
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Synchronize parameter names in definition and declaration
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2017-08-16 17:22:23 +02:00 |
audio_server.cpp
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Removes type information from method binds
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2017-08-10 07:17:50 +02:00 |
audio_server.h
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physics_2d_server.cpp
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Synchronize parameter names in definition and declaration
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2017-08-16 17:22:23 +02:00 |
physics_2d_server.h
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Makes all Godot API's methods Lower Case
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2017-08-07 18:24:35 +07:00 |
physics_server.cpp
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Synchronize parameter names in definition and declaration
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2017-08-16 17:22:23 +02:00 |
physics_server.h
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Makes all Godot API's methods Lower Case
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2017-08-07 18:24:35 +07:00 |
register_server_types.cpp
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register_server_types.h
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SCsub
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server_wrap_mt_common.h
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Makes all Godot API's methods Lower Case
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2017-08-07 18:24:35 +07:00 |
visual_server.cpp
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Properly manage drawing of primitives when they lack an area, fixes #8930
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2017-08-18 15:12:48 -03:00 |
visual_server.h
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-Restored Sprite3D to working function, fixes #2061, fixes #9738
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2017-08-08 17:23:44 -03:00 |