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area_3d.cpp
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Use get_node_or_null when null checks are present
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2023-06-10 13:22:56 +02:00 |
area_3d.h
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Make Area physics priority consistently int and allow negative numbers
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2023-04-18 13:50:20 +02:00 |
audio_listener_3d.cpp
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audio_listener_3d.h
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audio_stream_player_3d.cpp
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audio_stream_player_3d.h
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bone_attachment_3d.cpp
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Use NULL instead of COND checks when appropriate
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2023-06-10 08:56:30 +02:00 |
bone_attachment_3d.h
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camera_3d.cpp
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Use NULL instead of COND checks when appropriate
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2023-06-10 08:56:30 +02:00 |
camera_3d.h
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collision_object_3d.cpp
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Light3D show scaling warning immediately
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2023-05-01 02:55:17 +02:00 |
collision_object_3d.h
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collision_polygon_3d.cpp
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Light3D show scaling warning immediately
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2023-05-01 02:55:17 +02:00 |
collision_polygon_3d.h
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collision_shape_3d.cpp
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Internally rename parent to collision_object in CollisionShape(2D/3D)
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2023-06-07 12:02:27 -05:00 |
collision_shape_3d.h
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Internally rename parent to collision_object in CollisionShape(2D/3D)
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2023-06-07 12:02:27 -05:00 |
cpu_particles_3d.cpp
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Use NULL instead of COND checks when appropriate
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2023-06-10 08:56:30 +02:00 |
cpu_particles_3d.h
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decal.cpp
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decal.h
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fog_volume.cpp
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fog_volume.h
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gpu_particles_3d.cpp
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Avoid error spam when (un)pausing GPUParticles out of tree
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2023-06-12 18:18:51 +02:00 |
gpu_particles_3d.h
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gpu_particles_collision_3d.cpp
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Fix editor lock on sdf collision bake on error
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2023-04-19 11:00:11 +02:00 |
gpu_particles_collision_3d.h
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importer_mesh_instance_3d.cpp
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importer_mesh_instance_3d.h
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joint_3d.cpp
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joint_3d.h
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label_3d.cpp
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Use NULL instead of COND checks when appropriate
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2023-06-10 08:56:30 +02:00 |
label_3d.h
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Expose TextServer justification flags to Label, Label3D, TextMesh and RTL. Add flags to control last/single line justification.
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2023-05-15 19:23:54 +03:00 |
light_3d.cpp
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Light3D show scaling warning immediately
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2023-05-01 02:55:17 +02:00 |
light_3d.h
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lightmap_gi.cpp
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lightmap_gi.h
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lightmap_probe.cpp
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lightmap_probe.h
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lightmapper.cpp
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lightmapper.h
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Enable shadow warnings and fix raised errors
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2023-05-11 16:00:59 +02:00 |
marker_3d.cpp
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marker_3d.h
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mesh_instance_3d.cpp
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Use NULL instead of COND checks when appropriate
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2023-06-10 08:56:30 +02:00 |
mesh_instance_3d.h
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Add Mesh ConvexDecompositionSettings wrapper
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2023-04-07 22:39:25 +02:00 |
multimesh_instance_3d.cpp
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multimesh_instance_3d.h
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navigation_agent_3d.cpp
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Rework Navigation Avoidance
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2023-05-10 05:01:58 +02:00 |
navigation_agent_3d.h
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Rework Navigation Avoidance
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2023-05-10 05:01:58 +02:00 |
navigation_link_3d.cpp
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Prevent unnecessary navigation map synchronizations
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2023-05-11 07:38:16 +02:00 |
navigation_link_3d.h
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Prevent unnecessary navigation map synchronizations
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2023-05-11 07:38:16 +02:00 |
navigation_obstacle_3d.cpp
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Update navigation obstacle API
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2023-06-12 14:26:45 +02:00 |
navigation_obstacle_3d.h
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Update navigation obstacle API
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2023-06-12 14:26:45 +02:00 |
navigation_region_3d.cpp
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Make navigation mesh edge connections optional
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2023-05-11 18:46:34 +02:00 |
navigation_region_3d.h
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Make navigation mesh edge connections optional
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2023-05-11 18:46:34 +02:00 |
node_3d.cpp
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Use NULL instead of COND checks when appropriate
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2023-06-10 08:56:30 +02:00 |
node_3d.h
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Add the ability to look-at in model-space.
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2023-05-24 10:10:24 +09:00 |
occluder_instance_3d.cpp
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Use NULL instead of COND checks when appropriate
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2023-06-10 08:56:30 +02:00 |
occluder_instance_3d.h
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path_3d.cpp
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Fix Pathfollow direction
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2023-05-24 17:37:00 +09:00 |
path_3d.h
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Fix Pathfollow direction
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2023-05-24 17:37:00 +09:00 |
physics_body_3d.cpp
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Use NULL instead of COND checks when appropriate
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2023-06-10 08:56:30 +02:00 |
physics_body_3d.h
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ray_cast_3d.cpp
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Use NULL instead of COND checks when appropriate
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2023-06-10 08:56:30 +02:00 |
ray_cast_3d.h
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reflection_probe.cpp
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reflection_probe.h
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remote_transform_3d.cpp
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remote_transform_3d.h
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SCsub
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shape_cast_3d.cpp
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Use NULL instead of COND checks when appropriate
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2023-06-10 08:56:30 +02:00 |
shape_cast_3d.h
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skeleton_3d.cpp
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Use NULL instead of COND checks when appropriate
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2023-06-10 08:56:30 +02:00 |
skeleton_3d.h
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Improve Skeleton3D::find_bone() performance
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2023-05-23 21:02:46 +06:00 |
skeleton_ik_3d.cpp
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Fix for SkeletonIK3D interpolation and bone roll
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2023-06-05 20:44:45 -07:00 |
skeleton_ik_3d.h
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soft_body_3d.cpp
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Use NULL instead of COND checks when appropriate
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2023-06-10 08:56:30 +02:00 |
soft_body_3d.h
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spring_arm_3d.cpp
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spring_arm_3d.h
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sprite_3d.cpp
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Fix AnimatedSprite3D autoplay warning
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2023-05-13 13:10:38 +02:00 |
sprite_3d.h
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vehicle_body_3d.cpp
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Change VehicleWheel3D suspension travel to use meters internally
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2023-04-03 12:34:05 -07:00 |
vehicle_body_3d.h
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Change VehicleWheel3D suspension travel to use meters internally
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2023-04-03 12:34:05 -07:00 |
velocity_tracker_3d.cpp
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velocity_tracker_3d.h
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visible_on_screen_notifier_3d.cpp
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visible_on_screen_notifier_3d.h
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visual_instance_3d.cpp
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visual_instance_3d.h
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voxel_gi.cpp
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voxel_gi.h
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voxelizer.cpp
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voxelizer.h
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world_environment.cpp
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world_environment.h
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xr_nodes.cpp
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xr_nodes.h
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