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default_mouse_cursor.xpm
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
rasterizer.cpp
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PBR more or less working, still working on bringing gizmos back
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2016-10-27 11:50:26 -03:00 |
rasterizer.h
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work in progress global illumination
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2016-12-20 00:21:07 -03:00 |
SCsub
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Cosmetic fixes to SCons buildsystem
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2015-11-01 20:53:26 +01:00 |
shader_language.cpp
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Huge amount of improvement in the material system. Materials should be
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2016-11-20 22:49:53 -03:00 |
shader_language.h
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Huge amount of improvement in the material system. Materials should be
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2016-11-20 22:49:53 -03:00 |
shader_types.cpp
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Subsurface scattering material param is now working!
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2016-12-02 22:23:16 -03:00 |
shader_types.h
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-the new shader language seems to work
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2016-10-07 11:31:18 -03:00 |
visual_server_canvas.cpp
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
visual_server_canvas.h
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
visual_server_global.cpp
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
visual_server_global.h
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
visual_server_light_baker.cpp
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work in progress global illumination
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2016-12-20 00:21:07 -03:00 |
visual_server_light_baker.h
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work in progress global illumination
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2016-12-20 00:21:07 -03:00 |
visual_server_raster.cpp
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work in progress global illumination
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2016-12-20 00:21:07 -03:00 |
visual_server_raster.h
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work in progress global illumination
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2016-12-20 00:21:07 -03:00 |
visual_server_scene.cpp
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work in progress global illumination
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2016-12-20 00:21:07 -03:00 |
visual_server_scene.h
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Godot works on Windows again..
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2016-12-21 02:29:58 -03:00 |
visual_server_viewport.cpp
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working reflection probes!!
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2016-11-19 13:23:37 -03:00 |
visual_server_viewport.h
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all light types and shadows are working, pending a lot of clean-up
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2016-11-09 23:55:06 -03:00 |