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godot
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core
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variant
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bruvzg
d72b563250
Add GDScript
to_wchar_buffer
and
get_string_from_wchar
functions.
2023-03-21 15:39:54 +02:00
..
array.cpp
Fix
Array.slice()
rounding for
abs(step) != 1
2023-03-14 15:46:45 +01:00
array.h
Merge pull request
#71786
from raulsntos/dotnet/array
2023-02-04 00:24:06 +01:00
binder_common.h
…
callable_bind.cpp
…
callable_bind.h
…
callable.cpp
…
callable.h
…
container_type_validate.h
GDScript: Fix usage of ints with typed array of floats
2023-02-13 22:06:38 +02:00
dictionary.cpp
…
dictionary.h
…
method_ptrcall.h
…
native_ptr.h
…
SCsub
…
type_info.h
…
typed_array.h
…
variant_call.cpp
Add GDScript
to_wchar_buffer
and
get_string_from_wchar
functions.
2023-03-21 15:39:54 +02:00
variant_construct.cpp
…
variant_construct.h
…
variant_destruct.cpp
…
variant_destruct.h
…
variant_internal.h
…
variant_op.cpp
Fix
Variant::in()
error on invalid
evaluate
2023-02-13 12:37:41 +01:00
variant_op.h
…
variant_parser.cpp
…
variant_parser.h
…
variant_setget.cpp
…
variant_setget.h
…
variant_utility.cpp
Fix type check for max/min
2023-03-11 15:08:34 +01:00
variant.cpp
Fix Variant hashing for floats
2023-03-08 12:52:50 +01:00
variant.h
Make sure Variant is not implicitely cast when using operator[]
2023-02-13 10:50:22 +01:00