godot/servers
2015-12-21 09:01:40 -03:00
..
audio audio threads 2015-12-21 09:01:40 -03:00
physics Merge pull request #2868 from akien-mga/pr-fix-can-move-to 2015-12-08 17:09:47 -03:00
physics_2d Areas now calculate their dampenings the same way as their gravity. 2015-12-08 18:45:14 +01:00
spatial_sound Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
spatial_sound_2d Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
visual -New mask mode for lights, makes using masks MUCH easier. 2015-12-08 20:25:08 -03:00
audio_server.cpp Expose AudioServer::free(RID rid) as AudioServer::free_rid(RID rid) 2015-11-02 17:54:33 +01:00
audio_server.h
physics_2d_server.cpp replaced :var by :Variant in documentation, fixes #2897 2015-12-14 08:28:01 -03:00
physics_2d_server.h
physics_server.cpp
physics_server.h
register_server_types.cpp -Ability to debug video memory usage 2015-10-21 09:50:44 -03:00
register_server_types.h
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
server_wrap_mt_common.h
spatial_sound_2d_server.cpp
spatial_sound_2d_server.h
spatial_sound_server.cpp
spatial_sound_server.h
visual_server.cpp
visual_server.h -New mask mode for lights, makes using masks MUCH easier. 2015-12-08 20:25:08 -03:00