godot/scene/resources
David Giardi 2ef20045b1 Fix blurry borders on antialiased FlatStyleBox
This is a fix of the antialiasing logic of FlatStyleBox.
It is now possible to have smooth rounded corners while keeping
the edges sharp on the pixels.

The antialiasing gradient positioning is ajusted so that the "hard"
border corresponds to the middle of that gradient instead of one end.
Checked against rendering of rounded rectangles in a vector graphics
software.
2023-04-17 20:23:03 +02:00
..
default_theme Don't apply scale to autohide theme property 2023-04-12 17:40:40 +02:00
animation_library.cpp
animation_library.h
animation.cpp
animation.h
audio_stream_polyphonic.cpp
audio_stream_polyphonic.h
audio_stream_wav.cpp
audio_stream_wav.h
bit_map.cpp
bit_map.h
bone_map.cpp
bone_map.h
box_shape_3d.cpp
box_shape_3d.h
camera_attributes.cpp Add warnings for unsupported features in mobile and gl_compatibility backends 2023-02-26 12:28:02 -08:00
camera_attributes.h
canvas_item_material.cpp
canvas_item_material.h
capsule_shape_2d.cpp
capsule_shape_2d.h
capsule_shape_3d.cpp
capsule_shape_3d.h
circle_shape_2d.cpp
circle_shape_2d.h
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h
concave_polygon_shape_3d.cpp
concave_polygon_shape_3d.h
convex_polygon_shape_2d.cpp Warn if a concave shape is assigned to ConvexPolygonShape2D 2023-02-11 21:58:35 +01:00
convex_polygon_shape_2d.h
convex_polygon_shape_3d.cpp
convex_polygon_shape_3d.h
curve.cpp Property list changes are only notified when it did change in Curve 2023-03-15 09:51:15 +08:00
curve.h
cylinder_shape_3d.cpp
cylinder_shape_3d.h
environment.cpp Add warnings for unsupported features in mobile and gl_compatibility backends 2023-02-26 12:28:02 -08:00
environment.h
fog_material.cpp
fog_material.h
font.cpp Merge pull request #74149 from bruvzg/get_char 2023-03-16 13:07:11 +01:00
font.h [Font] Implement get_char_from_glyph_index function. 2023-03-01 09:29:11 +02:00
gradient.cpp Make Gradient resort points on reverse 2023-03-22 19:32:00 +01:00
gradient.h
height_map_shape_3d.cpp
height_map_shape_3d.h
immediate_mesh.cpp
immediate_mesh.h
importer_mesh.cpp Add Mesh ConvexDecompositionSettings wrapper 2023-04-07 22:39:25 +02:00
importer_mesh.h Add Mesh ConvexDecompositionSettings wrapper 2023-04-07 22:39:25 +02:00
label_settings.cpp
label_settings.h
material.cpp Add EXPOSURE built in to spatial shaders 2023-04-12 10:35:13 -07:00
material.h Add warnings for unsupported features in mobile and gl_compatibility backends 2023-02-26 12:28:02 -08:00
mesh_data_tool.cpp
mesh_data_tool.h
mesh_library.cpp
mesh_library.h
mesh.cpp Add Mesh ConvexDecompositionSettings wrapper 2023-04-07 22:39:25 +02:00
mesh.h Add Mesh ConvexDecompositionSettings wrapper 2023-04-07 22:39:25 +02:00
multimesh.cpp
multimesh.h
navigation_mesh.cpp Fix NavigationMesh baking AABB Editor handling and visuals 2023-02-03 11:54:13 +01:00
navigation_mesh.h
navigation_polygon.cpp
navigation_polygon.h
packed_scene.cpp Fix typed array export 2023-04-12 12:19:17 +02:00
packed_scene.h Fix typed array export 2023-04-12 12:19:17 +02:00
particle_process_material.cpp Use angle_rand to calculate base_angle in particles process material 2023-04-13 15:10:47 -07:00
particle_process_material.h
physics_material.cpp
physics_material.h
polygon_path_finder.cpp Remove (or make verbose only) various debug prints. 2023-03-20 08:14:18 +02:00
polygon_path_finder.h
primitive_meshes.cpp Merge pull request #72225 from MinusKube/shaped_text_invalidated_bug 2023-02-13 09:13:27 +01:00
primitive_meshes.h
rectangle_shape_2d.cpp
rectangle_shape_2d.h
resource_format_text.cpp Fix sub-resource IDs resetting when preloaded 2023-02-07 14:13:22 +01:00
resource_format_text.h
SCsub
segment_shape_2d.cpp
segment_shape_2d.h
separation_ray_shape_2d.cpp
separation_ray_shape_2d.h
separation_ray_shape_3d.cpp
separation_ray_shape_3d.h
shader_include.cpp
shader_include.h
shader.cpp
shader.h
shape_2d.cpp
shape_2d.h
shape_3d.cpp Open up bounds of Shape3D.margin to support other physics engines 2023-03-18 20:52:13 +01:00
shape_3d.h
skeleton_modification_2d_ccdik.cpp
skeleton_modification_2d_ccdik.h
skeleton_modification_2d_fabrik.cpp
skeleton_modification_2d_fabrik.h
skeleton_modification_2d_jiggle.cpp
skeleton_modification_2d_jiggle.h
skeleton_modification_2d_lookat.cpp
skeleton_modification_2d_lookat.h
skeleton_modification_2d_physicalbones.cpp
skeleton_modification_2d_physicalbones.h
skeleton_modification_2d_stackholder.cpp
skeleton_modification_2d_stackholder.h
skeleton_modification_2d_twoboneik.cpp
skeleton_modification_2d_twoboneik.h
skeleton_modification_2d.cpp
skeleton_modification_2d.h
skeleton_modification_stack_2d.cpp
skeleton_modification_stack_2d.h
skeleton_profile.cpp
skeleton_profile.h
skin.cpp
skin.h
sky_material.cpp Use linear filtering without mipmaps for ProceduralSkyMaterial and PhysicalSkyMaterial 2023-03-10 10:48:45 -08:00
sky_material.h
sky.cpp
sky.h
sphere_shape_3d.cpp
sphere_shape_3d.h
sprite_frames.cpp Fix SpriteFrames data loss on 3-to-4 conversion 2023-02-22 11:17:10 +03:00
sprite_frames.h
style_box.cpp Fix blurry borders on antialiased FlatStyleBox 2023-04-17 20:23:03 +02:00
style_box.h Fix blurry borders on antialiased FlatStyleBox 2023-04-17 20:23:03 +02:00
surface_tool.cpp Fix SurfaceTool crash with invalid bone/weight count 2023-02-12 14:14:03 +01:00
surface_tool.h
syntax_highlighter.cpp Make SyntaxHighlighter::get_text_edit a const function 2023-04-07 23:46:50 +05:30
syntax_highlighter.h Make SyntaxHighlighter::get_text_edit a const function 2023-04-07 23:46:50 +05:30
text_file.cpp
text_file.h
text_line.cpp
text_line.h
text_paragraph.cpp [RTL] Fix fill align and trim with enabled dropcap. 2023-03-30 22:23:39 +03:00
text_paragraph.h
texture.cpp Add dedicated setter for ImageTextureLayered::_images to fix create_from_images being hidden from the C# bindings 2023-03-09 17:53:36 +01:00
texture.h Add dedicated setter for ImageTextureLayered::_images to fix create_from_images being hidden from the C# bindings 2023-03-09 17:53:36 +01:00
theme.cpp
theme.h
tile_set.cpp Fix reset_state() in TileSet 2023-02-21 22:38:20 +01:00
tile_set.h Fix reset_state() in TileSet 2023-02-21 22:38:20 +01:00
video_stream.cpp
video_stream.h
visual_shader_nodes.cpp Fix ndc calculation for LinearSceneDepth VS node in GLES3 2023-03-14 15:05:01 +01:00
visual_shader_nodes.h
visual_shader_particle_nodes.cpp
visual_shader_particle_nodes.h
visual_shader_sdf_nodes.cpp
visual_shader_sdf_nodes.h
visual_shader.cpp Add EXPOSURE built in to spatial shaders 2023-04-12 10:35:13 -07:00
visual_shader.h Prevent preview error for the instance parameter in visual shader 2023-02-03 15:28:04 +03:00
world_2d.cpp
world_2d.h
world_3d.cpp
world_3d.h
world_boundary_shape_2d.cpp
world_boundary_shape_2d.h
world_boundary_shape_3d.cpp
world_boundary_shape_3d.h