godot/scene
Rémi Verschelde f17c35b447
Merge pull request #17537 from Noshyaar/intcam
InterpolatedCamera: use internal_process
2018-03-16 08:10:37 +01:00
..
2d Merge pull request #16971 from Noshyaar/tilemap 2018-03-13 13:57:58 +01:00
3d InterpolatedCamera: use internal_process 2018-03-16 05:15:26 +07:00
animation AnimationPlayer: fix scrubbing after play backwards 2018-03-09 19:41:14 +01:00
audio Merge pull request #15910 from robfram/fix-audio-signal-issue-15895 2018-02-01 16:54:31 +01:00
gui Merge pull request #17293 from bncastle/basebutton_fix_pressed 2018-03-15 22:58:49 +01:00
main Merge pull request #17264 from poke1024/fix-gesture-key-event-accepted 2018-03-15 23:13:04 +01:00
resources Merge pull request #17094 from Calinou/add-dynamicfont-hinting-options 2018-03-13 13:38:35 +01:00
register_scene_types.cpp Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. 2018-02-21 09:39:09 -03:00
register_scene_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
scene_string_names.cpp Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00
scene_string_names.h Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00
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