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For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
51 lines
2.1 KiB
XML
51 lines
2.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PinJoint3D" inherits="Joint3D" version="4.0">
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<brief_description>
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Pin joint for 3D PhysicsBodies.
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</brief_description>
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<description>
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Pin joint for 3D rigid bodies. It pins 2 bodies (dynamic or static) together. See also [Generic6DOFJoint3D].
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_param" qualifiers="const">
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<return type="float" />
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<argument index="0" name="param" type="int" enum="PinJoint3D.Param" />
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<description>
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Returns the value of the specified parameter.
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</description>
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</method>
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<method name="set_param">
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<return type="void" />
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<argument index="0" name="param" type="int" enum="PinJoint3D.Param" />
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<argument index="1" name="value" type="float" />
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<description>
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Sets the value of the specified parameter.
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</description>
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</method>
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</methods>
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<members>
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<member name="params/bias" type="float" setter="set_param" getter="get_param" default="0.3">
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The force with which the pinned objects stay in positional relation to each other. The higher, the stronger.
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</member>
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<member name="params/damping" type="float" setter="set_param" getter="get_param" default="1.0">
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The force with which the pinned objects stay in velocity relation to each other. The higher, the stronger.
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</member>
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<member name="params/impulse_clamp" type="float" setter="set_param" getter="get_param" default="0.0">
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If above 0, this value is the maximum value for an impulse that this Joint3D produces.
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</member>
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</members>
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<constants>
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<constant name="PARAM_BIAS" value="0" enum="Param">
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The force with which the pinned objects stay in positional relation to each other. The higher, the stronger.
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</constant>
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<constant name="PARAM_DAMPING" value="1" enum="Param">
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The force with which the pinned objects stay in velocity relation to each other. The higher, the stronger.
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</constant>
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<constant name="PARAM_IMPULSE_CLAMP" value="2" enum="Param">
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If above 0, this value is the maximum value for an impulse that this Joint3D produces.
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</constant>
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</constants>
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</class>
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