godot/servers/rendering
Andrii Doroshenko (Xrayez) 69d5de632e Split Geometry singleton into Geometry2D and Geometry3D
Extra `_2d` suffixes are removed from 2D methods accoringly.
2020-05-27 14:28:34 +03:00
..
rasterizer_rd Split Geometry singleton into Geometry2D and Geometry3D 2020-05-27 14:28:34 +03:00
rasterizer.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
rasterizer.h Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
rendering_device_binds.cpp GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
rendering_device_binds.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
rendering_device.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
rendering_device.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
rendering_server_canvas.cpp Split Geometry singleton into Geometry2D and Geometry3D 2020-05-27 14:28:34 +03:00
rendering_server_canvas.h Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
rendering_server_globals.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
rendering_server_globals.h
rendering_server_raster.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
rendering_server_raster.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
rendering_server_scene.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
rendering_server_scene.h Split Geometry singleton into Geometry2D and Geometry3D 2020-05-27 14:28:34 +03:00
rendering_server_viewport.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
rendering_server_viewport.h Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
rendering_server_wrap_mt.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
rendering_server_wrap_mt.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
shader_language.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
shader_language.h Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
shader_types.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
shader_types.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00