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area_3d.cpp
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Merge pull request #53054 from MaxLap/doc_shape_signals
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2021-10-14 14:31:58 -07:00 |
area_3d.h
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Enabled area-specific wind forces
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2021-08-23 17:00:50 -04:00 |
audio_listener_3d.cpp
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Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D
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2021-09-16 17:51:51 -04:00 |
audio_listener_3d.h
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Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D
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2021-09-16 17:51:51 -04:00 |
audio_stream_player_3d.cpp
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Merge pull request #52773 from Calinou/audiostreamplayer3d-tweak-max-distance
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2021-10-18 10:49:01 +02:00 |
audio_stream_player_3d.h
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Remove unused out_of_range_mode property from AudioStreamPlayer3D
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2021-09-17 20:18:38 +02:00 |
bone_attachment_3d.cpp
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Remove REST transform influence in skeleton bones
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2021-10-13 14:51:29 -03:00 |
bone_attachment_3d.h
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Remove REST transform influence in skeleton bones
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2021-10-13 14:51:29 -03:00 |
camera_3d.cpp
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add failure condition for get_pyramid_shape_rid() when camera3d is not in tree. fixes #53564
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2021-10-11 10:16:48 -04:00 |
camera_3d.h
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Fix missing argument names in bindings
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2021-10-09 00:20:10 +02:00 |
collision_object_3d.cpp
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Use range iterators for Map
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2021-09-30 15:09:12 -06:00 |
collision_object_3d.h
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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
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2021-08-23 08:10:13 -03:00 |
collision_polygon_3d.cpp
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Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
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2021-09-16 09:55:20 -07:00 |
collision_polygon_3d.h
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collision_shape_3d.cpp
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Clarify RigidDynamicBody modes
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2021-09-16 16:03:48 -07:00 |
collision_shape_3d.h
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cpu_particles_3d.cpp
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cpu_particles_3d.h
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decal.cpp
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decal.h
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gpu_particles_3d.cpp
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fix out of bounds crash in GPUParticle3D::_skinning_changed()
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2021-09-25 23:06:32 +09:00 |
gpu_particles_3d.h
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gpu_particles_collision_3d.cpp
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Fix some LGTM errors of "Multiplication result converted to larger type"
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2021-10-12 00:17:27 -05:00 |
gpu_particles_collision_3d.h
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importer_mesh_instance_3d.cpp
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GLTF for game templates.
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2021-10-03 12:37:52 -07:00 |
importer_mesh_instance_3d.h
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GLTF for game templates.
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2021-10-03 12:37:52 -07:00 |
joint_3d.cpp
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Rename Joint2D and Joint3D files for consistency
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2021-10-01 12:00:32 -07:00 |
joint_3d.h
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Rename Joint2D and Joint3D files for consistency
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2021-10-01 12:00:32 -07:00 |
light_3d.cpp
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Display a editor gizmo icon for Listener3D
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2021-09-16 10:56:45 +02:00 |
light_3d.h
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Display a editor gizmo icon for Listener3D
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2021-09-16 10:56:45 +02:00 |
lightmap_gi.cpp
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Add Get Center Method for Rect2/Rect2i and AABB.
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2021-09-21 21:14:17 +05:45 |
lightmap_gi.h
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lightmap_probe.cpp
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lightmap_probe.h
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lightmapper.cpp
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lightmapper.h
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mesh_instance_3d.cpp
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Implement Animation Blend Shape Tracks
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2021-10-16 08:36:05 -03:00 |
mesh_instance_3d.h
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Implement Animation Blend Shape Tracks
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2021-10-16 08:36:05 -03:00 |
multimesh_instance_3d.cpp
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multimesh_instance_3d.h
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navigation_agent_3d.cpp
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navigation_agent_3d.h
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navigation_obstacle_3d.cpp
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navigation_obstacle_3d.h
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navigation_region_3d.cpp
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navigation_region_3d.h
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node_3d.cpp
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Implement Animation Blend Shape Tracks
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2021-10-16 08:36:05 -03:00 |
node_3d.h
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Implemented SkeletonEditorGizmo
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2021-10-07 01:07:46 +09:00 |
occluder_instance_3d.cpp
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occluder_instance_3d.h
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path_3d.cpp
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path_3d.h
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physics_body_3d.cpp
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Merge pull request #53054 from MaxLap/doc_shape_signals
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2021-10-14 14:31:58 -07:00 |
physics_body_3d.h
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Fix physics glitch with TileMap moving platforms
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2021-10-04 12:27:42 -07:00 |
position_3d.cpp
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position_3d.h
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proximity_group_3d.cpp
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Use loop instead of recursion when clearing proximity groups
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2021-10-07 16:31:47 +08:00 |
proximity_group_3d.h
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ray_cast_3d.cpp
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ray_cast_3d.h
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reflection_probe.cpp
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reflection_probe.h
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remote_transform_3d.cpp
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remote_transform_3d.h
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SCsub
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skeleton_3d.cpp
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Fix for SkeletonModification3Ds to work with the new bone pose changes, fixed global_pose_to_local_pose function
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2021-10-16 16:34:31 -04:00 |
skeleton_3d.h
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get rid set_bone_pose and fix some function in SkeletonEditor
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2021-10-15 02:41:17 +09:00 |
skeleton_ik_3d.cpp
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Fixed SkeletonIK not rotating correctly when solving
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2021-10-04 10:22:51 -04:00 |
skeleton_ik_3d.h
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soft_dynamic_body_3d.cpp
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Re-prepare RenderingServer if SoftDynamicBody mesh changed
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2021-10-06 23:25:11 +08:00 |
soft_dynamic_body_3d.h
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Re-prepare RenderingServer if SoftDynamicBody mesh changed
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2021-10-06 23:25:11 +08:00 |
spring_arm_3d.cpp
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Remove ClippedCamera3D
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2021-10-04 10:46:49 -03:00 |
spring_arm_3d.h
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sprite_3d.cpp
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Fix rendering centered odd-size texture in AnimatedSprite2D/AnimatedSprite3D
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2021-10-03 14:30:51 +02:00 |
sprite_3d.h
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vehicle_body_3d.cpp
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no limit of negative value for engine_force (VehicleBody class)
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2021-10-08 22:25:50 +05:30 |
vehicle_body_3d.h
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Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
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2021-09-16 09:55:20 -07:00 |
velocity_tracker_3d.cpp
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velocity_tracker_3d.h
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visible_on_screen_notifier_3d.cpp
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visible_on_screen_notifier_3d.h
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visual_instance_3d.cpp
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visual_instance_3d.h
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voxel_gi.cpp
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Replace references to VisualServer in code comments with RenderingServer
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2021-10-07 15:49:41 +02:00 |
voxel_gi.h
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voxelizer.cpp
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Merge pull request #53525 from Calinou/comments-replace-visual-server
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2021-10-07 17:06:27 +02:00 |
voxelizer.h
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world_environment.cpp
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world_environment.h
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xr_nodes.cpp
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Rework XR positional trackers
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2021-10-17 12:12:20 +11:00 |
xr_nodes.h
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Rework XR positional trackers
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2021-10-17 12:12:20 +11:00 |