mirror of
https://github.com/godotengine/godot.git
synced 2024-12-15 10:12:40 +08:00
fe52458154
Happy new year to the wonderful Godot community!
126 lines
4.6 KiB
C++
126 lines
4.6 KiB
C++
/*************************************************************************/
|
|
/* node_2d.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef NODE2D_H
|
|
#define NODE2D_H
|
|
|
|
#include "scene/main/canvas_item.h"
|
|
|
|
class Node2D : public CanvasItem {
|
|
GDCLASS(Node2D, CanvasItem);
|
|
|
|
Point2 position;
|
|
real_t rotation = 0.0;
|
|
Size2 scale = Vector2(1, 1);
|
|
real_t skew = 0.0;
|
|
int z_index = 0;
|
|
bool z_relative = true;
|
|
bool y_sort_enabled = false;
|
|
|
|
Transform2D transform;
|
|
|
|
bool _xform_dirty = false;
|
|
|
|
void _update_transform();
|
|
|
|
void _update_xform_values();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
#ifdef TOOLS_ENABLED
|
|
virtual Dictionary _edit_get_state() const override;
|
|
virtual void _edit_set_state(const Dictionary &p_state) override;
|
|
|
|
virtual void _edit_set_position(const Point2 &p_position) override;
|
|
virtual Point2 _edit_get_position() const override;
|
|
|
|
virtual void _edit_set_scale(const Size2 &p_scale) override;
|
|
virtual Size2 _edit_get_scale() const override;
|
|
|
|
virtual void _edit_set_rotation(real_t p_rotation) override;
|
|
virtual real_t _edit_get_rotation() const override;
|
|
virtual bool _edit_use_rotation() const override;
|
|
|
|
virtual void _edit_set_rect(const Rect2 &p_edit_rect) override;
|
|
#endif
|
|
|
|
void set_position(const Point2 &p_pos);
|
|
void set_rotation(real_t p_radians);
|
|
void set_skew(real_t p_radians);
|
|
void set_scale(const Size2 &p_scale);
|
|
|
|
void rotate(real_t p_radians);
|
|
void move_x(real_t p_delta, bool p_scaled = false);
|
|
void move_y(real_t p_delta, bool p_scaled = false);
|
|
void translate(const Vector2 &p_amount);
|
|
void global_translate(const Vector2 &p_amount);
|
|
void apply_scale(const Size2 &p_amount);
|
|
|
|
Point2 get_position() const;
|
|
real_t get_rotation() const;
|
|
real_t get_skew() const;
|
|
Size2 get_scale() const;
|
|
|
|
Point2 get_global_position() const;
|
|
real_t get_global_rotation() const;
|
|
Size2 get_global_scale() const;
|
|
|
|
void set_transform(const Transform2D &p_transform);
|
|
void set_global_transform(const Transform2D &p_transform);
|
|
void set_global_position(const Point2 &p_pos);
|
|
void set_global_rotation(real_t p_radians);
|
|
void set_global_scale(const Size2 &p_scale);
|
|
|
|
void set_z_index(int p_z);
|
|
int get_z_index() const;
|
|
|
|
void look_at(const Vector2 &p_pos);
|
|
real_t get_angle_to(const Vector2 &p_pos) const;
|
|
|
|
Point2 to_local(Point2 p_global) const;
|
|
Point2 to_global(Point2 p_local) const;
|
|
|
|
void set_z_as_relative(bool p_enabled);
|
|
bool is_z_relative() const;
|
|
|
|
virtual void set_y_sort_enabled(bool p_enabled);
|
|
virtual bool is_y_sort_enabled() const;
|
|
|
|
Transform2D get_relative_transform_to_parent(const Node *p_parent) const;
|
|
|
|
Transform2D get_transform() const override;
|
|
|
|
Node2D() {}
|
|
};
|
|
|
|
#endif // NODE2D_H
|