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Juan Linietsky 7211e041df Optimizations for GDScript VM
* Removed instruction argument count and instruction prefetching. This is now done on the fly. Reduces jumps.
* OPCODE_DISPATCH now goes directly to the next instruction, like in Godot 3.x.

I have nothing I can use to test performance, so if anyone wants to lend a hand and compare with master (both on debug and release), it would be very welcome.
2023-01-02 23:44:19 +01:00
.github CI: Fix dumping GDExtension interface and API for godot-cpp 2022-12-14 16:42:14 +01:00
core Divide AStarGrid2D::default_heuristic into two different heuristics 2022-12-24 09:31:02 +03:00
doc Add missing OptionButton method descriptions 2022-12-28 18:24:46 +01:00
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editor Make description in create plugin dialog expand vertically 2023-01-01 15:59:15 +00:00
main Add boot splash for the Godot Android Editor 2022-12-16 10:49:28 -08:00
misc CI: Fix dumping GDExtension interface and API for godot-cpp 2022-12-14 16:42:14 +01:00
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scene Change binding type of PlaceholderTexture2D.set/get_size to Vector2 2023-01-01 16:12:10 +00:00
servers Fix errors related to reflection probe now using a render buffers object 2022-12-26 22:23:22 +11:00
tests Merge pull request #70396 from jainl28patel/VisualShader-unit-test 2022-12-26 15:13:56 +03:00
thirdparty Revert "pcre2: Update to upstream version 10.42" 2022-12-23 11:29:11 +01:00
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methods.py Rename float=64 SCons option to precision=double 2022-12-10 16:43:45 +01:00
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Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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