godot/platform/windows
ne0fhyk 3a00ff1cce Add partial support for Android scoped storage.
This is done by providing API access to app specific directories which don't have any limitations and allows us to bump the target sdk version to 30.
In addition, we're also bumping the min sdk version to 19 as version 18 is no longer supported by Google Play Services and only account of 0.3% of Android devices.
2021-08-16 23:11:56 -07:00
..
export Split windows platform export template into multiple files 2021-08-12 17:18:36 +03:00
context_gl_windows.cpp Restructure and reimplement vsync options 2021-07-06 16:34:26 +02:00
context_gl_windows.h Restructure and reimplement vsync options 2021-07-06 16:34:26 +02:00
crash_handler_windows.cpp
crash_handler_windows.h
detect.py Use "volk" instead of statically linked Vulkan loader. 2021-08-12 14:25:15 +03:00
display_server_windows.cpp Add input buffering framework 2021-08-13 11:19:19 +02:00
display_server_windows.h Move alert function from DisplayServer to OS. 2021-07-22 21:50:35 +03:00
godot_res.rc
godot_windows.cpp
godot.ico
godot.natvis Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
joypad_windows.cpp Use mouse and joypad enums instead of plain integers 2021-06-20 11:54:24 -04:00
joypad_windows.h Rename some more global enums (Key, Joy, MIDI) 2021-03-23 07:13:23 -04:00
key_mapping_windows.cpp Use Key enum instead of plain integers 2021-08-10 16:26:55 -05:00
key_mapping_windows.h
lang_table.h
logo.png
os_windows.cpp Add partial support for Android scoped storage. 2021-08-16 23:11:56 -07:00
os_windows.h Add partial support for Android scoped storage. 2021-08-16 23:11:56 -07:00
platform_config.h
platform_windows_builders.py
SCsub
vulkan_context_win.cpp Upgrade Vulkan memory allocator 2021-08-13 00:05:41 +02:00
vulkan_context_win.h Restructure and reimplement vsync options 2021-07-06 16:34:26 +02:00
windows_terminal_logger.cpp Merge pull request #39139 from ThakeeNathees/windows-err-to-stderr 2021-07-06 12:14:29 +02:00
windows_terminal_logger.h