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This applies our existing style guide, and adds a new rule to that style guide for modular components such as platform ports and modules: Includes from the platform port or module should be included with relative paths (relative to the root folder of the modular component, e.g. `platform/linuxbsd/`), in their own section before Godot's "core" includes. The `api` and `export` subfolders also need to be handled as self-contained (and thus use relative paths for their "local" includes) as they are all compiled for each editor platform, without necessarily having the api/export matching platform folder in the include path. E.g. the Linux editor build will compile `platform/android/{api,export}/*.cpp` and those need to use relative includes for it to work.
64 lines
3.0 KiB
C++
64 lines
3.0 KiB
C++
/**************************************************************************/
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/* tts_ios.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef TTS_IOS_H
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#define TTS_IOS_H
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#include "core/string/ustring.h"
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#include "core/templates/hash_map.h"
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#include "core/templates/list.h"
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#include "core/variant/array.h"
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#include "servers/display_server.h"
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#if __has_include(<AVFAudio/AVSpeechSynthesis.h>)
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#import <AVFAudio/AVSpeechSynthesis.h>
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#else
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#import <AVFoundation/AVFoundation.h>
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#endif
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@interface TTS_IOS : NSObject <AVSpeechSynthesizerDelegate> {
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bool speaking;
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HashMap<id, int> ids;
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AVSpeechSynthesizer *av_synth;
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List<DisplayServer::TTSUtterance> queue;
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}
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- (void)pauseSpeaking;
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- (void)resumeSpeaking;
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- (void)stopSpeaking;
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- (bool)isSpeaking;
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- (bool)isPaused;
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- (void)speak:(const String &)text voice:(const String &)voice volume:(int)volume pitch:(float)pitch rate:(float)rate utterance_id:(int)utterance_id interrupt:(bool)interrupt;
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- (Array)getVoices;
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@end
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#endif // TTS_IOS_H
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