godot/platform/ios/export/export.cpp
2023-07-12 16:25:04 +03:00

52 lines
2.7 KiB
C++

/**************************************************************************/
/* export.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "export.h"
#include "export_plugin.h"
#include "editor/export/editor_export.h"
void register_ios_exporter_types() {
GDREGISTER_VIRTUAL_CLASS(EditorExportPlatformIOS);
}
void register_ios_exporter() {
#ifdef MACOS_ENABLED
EDITOR_DEF("export/ios/ios_deploy", "");
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "export/ios/ios_deploy", PROPERTY_HINT_GLOBAL_FILE, "*"));
#endif
Ref<EditorExportPlatformIOS> platform;
platform.instantiate();
EditorExport::get_singleton()->add_export_platform(platform);
}