godot/drivers
Rémi Verschelde c59f493620
Merge pull request #89729 from jitspoe/master.shadow_distance_fade_optimization
Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance.
2024-04-10 14:21:56 +02:00
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alsa
alsamidi
coreaudio
coremidi
d3d12 clang-tidy: Enforce modernize-use-nullptr 2024-03-12 10:59:53 -05:00
egl
gl_context
gles3 Merge pull request #89729 from jitspoe/master.shadow_distance_fade_optimization 2024-04-10 14:21:56 +02:00
png Add 'override' mark to ResourceFormat class 2024-03-25 04:06:34 +08:00
pulseaudio
unix Implement OS.execute_with_pipe method to run process with redirected stdio. 2024-03-27 11:41:16 +02:00
vulkan Use Vector* component-wise min/max/clamp functions where applicable 2024-03-20 13:47:42 +01:00
wasapi Fix audio crackling issues due to incorrect WASAPI buffer size 2024-03-08 14:05:39 +01:00
windows Implement OS.execute_with_pipe method to run process with redirected stdio. 2024-03-27 11:41:16 +02:00
winmidi
xaudio2
register_driver_types.cpp
register_driver_types.h
SCsub