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godot/drivers/gles3/shaders
Johan Aires Rastén 8452e6cdb3 Add SPECULAR_AMOUNT spatial light shader built-in
Light3D has a light_specular property which is used to set the
intensity of specular contributed by this light source, but it was
previously only used by the default material light shader, and not
possible to use in a custom light() shader.
2023-05-04 09:15:12 +02:00
..
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl
canvas.glsl Clamp normal when calculating 2D lighting to avoid artifacts 2023-04-18 17:26:17 -07:00
copy.glsl
cube_to_dp.glsl
cubemap_filter.glsl
effect_blur.glsl
lens_distorted.glsl
particles_copy.glsl
particles.glsl
scene.glsl Add SPECULAR_AMOUNT spatial light shader built-in 2023-05-04 09:15:12 +02:00
SCsub
skeleton.glsl
sky.glsl
stdlib_inc.glsl
tonemap_inc.glsl
tonemap.glsl