Go to file
Rémi Verschelde 71cc0df311
Merge pull request #17441 from poke1024/fix-autoload-column-width
Fix column width on AutoLoad table on hidpi displays
2018-03-13 11:18:37 +01:00
core Merge pull request #17319 from eska014/polyclipper-toolsonly 2018-03-13 11:01:28 +01:00
doc Update Image format enumeration documentation 2018-03-10 01:41:50 -05:00
drivers Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and RasterizerGLES3 2018-03-13 00:22:08 -04:00
editor Merge pull request #17441 from poke1024/fix-autoload-column-width 2018-03-13 11:18:37 +01:00
main Fix --help output, allow renderer override from command line (--video-driver). 2018-03-02 10:05:14 +02:00
misc Change shebang of pre-commit-clang-format hook to make it portable 2018-03-06 19:53:37 +01:00
modules Fixes importing hdr files with extra header info 2018-03-11 19:21:09 +01:00
platform fix iOS build - error due to GLES2 missing include (with the advice from bruvzg[m] on irc) 2018-03-13 10:42:23 +01:00
scene Merge pull request #17410 from groud/fix_grid_container 2018-03-13 10:34:31 +01:00
servers Merge pull request #17402 from Chaosus/fixmix 2018-03-13 08:43:07 +01:00
thirdparty Update libwebm 2018-03-09 18:18:30 +01:00
.appveyor.yml
.clang-format
.editorconfig Enforce insert_final_newline in the editorconfig. 2018-02-16 19:44:47 +01:00
.gitattributes
.gitignore
.mailmap
.travis.yml Deleting OpenSSL module and library 2018-02-14 01:26:34 +01:00
AUTHORS.md Update AUTHORS and DONORS list 2018-03-02 19:47:48 +01:00
CHANGELOG.md Add a project changelog 2018-02-22 18:25:40 +01:00
compat.py
CONTRIBUTING.md
COPYRIGHT.txt Remove OpenSSL license, add Mbed TLS 2018-02-14 08:13:08 +01:00
DONORS.md Update AUTHORS and DONORS list 2018-03-02 19:47:48 +01:00
icon.png
icon.svg
ISSUE_TEMPLATE.md
LICENSE.txt
LOGO_LICENSE.md
logo.png
logo.svg
methods.py add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
README.md
SConstruct Avoid confusing traceback on attempting build without platform option 2018-03-10 15:13:01 +01:00
version.py Bump version to 3.1-dev 2018-01-30 00:19:24 +01:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Travis Build Status AppVeyor Build Status Code Triagers Badge