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area_3d.cpp
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area_3d.h
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audio_stream_player_3d.cpp
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Organize methods in Viewport and explicitly name 3D methods with 3D
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2021-08-10 09:10:34 -05:00 |
audio_stream_player_3d.h
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bone_attachment_3d.cpp
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bone_attachment_3d.h
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camera_3d.cpp
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Use real_t in 3D nodes
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2021-08-03 11:16:51 -05:00 |
camera_3d.h
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Use real_t in 3D nodes
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2021-08-03 11:16:51 -05:00 |
collision_object_3d.cpp
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collision_object_3d.h
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collision_polygon_3d.cpp
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collision_polygon_3d.h
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collision_shape_3d.cpp
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Remove infinite inertia and ray shapes from CharacterBody
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2021-08-10 12:10:26 -07:00 |
collision_shape_3d.h
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cpu_particles_3d.cpp
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Some work on double support
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2021-08-09 17:43:48 -05:00 |
cpu_particles_3d.h
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Some work on double support
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2021-08-09 17:43:48 -05:00 |
decal.cpp
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Use real_t in 3D nodes
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2021-08-03 11:16:51 -05:00 |
decal.h
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Use real_t in 3D nodes
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2021-08-03 11:16:51 -05:00 |
gpu_particles_3d.cpp
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Use doubles for time in many other places
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2021-08-09 14:05:42 -05:00 |
gpu_particles_3d.h
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Use doubles for time in many other places
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2021-08-09 14:05:42 -05:00 |
gpu_particles_collision_3d.cpp
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gpu_particles_collision_3d.h
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light_3d.cpp
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Use real_t in 3D nodes
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2021-08-03 11:16:51 -05:00 |
light_3d.h
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Use real_t in 3D nodes
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2021-08-03 11:16:51 -05:00 |
lightmap_gi.cpp
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lightmap_gi.h
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lightmap_probe.cpp
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lightmap_probe.h
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lightmapper.cpp
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lightmapper.h
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listener_3d.cpp
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Organize methods in Viewport and explicitly name 3D methods with 3D
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2021-08-10 09:10:34 -05:00 |
listener_3d.h
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mesh_instance_3d.cpp
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mesh_instance_3d.h
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multimesh_instance_3d.cpp
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multimesh_instance_3d.h
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navigation_agent_3d.cpp
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navigation_agent_3d.h
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navigation_obstacle_3d.cpp
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navigation_obstacle_3d.h
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navigation_region_3d.cpp
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navigation_region_3d.h
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node_3d.cpp
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Merge pull request #50682 from aaronfranke/basis-looking-at
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2021-08-10 11:28:12 +02:00 |
node_3d.h
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Use real_t in 3D nodes
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2021-08-03 11:16:51 -05:00 |
occluder_instance_3d.cpp
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occluder_instance_3d.h
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path_3d.cpp
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Merge pull request #45568 from aaronfranke/node3d-real_t
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2021-08-09 21:01:29 +02:00 |
path_3d.h
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Use real_t in 3D nodes
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2021-08-03 11:16:51 -05:00 |
physics_body_3d.cpp
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Remove infinite inertia and ray shapes from CharacterBody
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2021-08-10 12:10:26 -07:00 |
physics_body_3d.h
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Remove infinite inertia and ray shapes from CharacterBody
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2021-08-10 12:10:26 -07:00 |
physics_joint_3d.cpp
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physics_joint_3d.h
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position_3d.cpp
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position_3d.h
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proximity_group_3d.cpp
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Add check to internal methods to prevent crash
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2021-07-27 12:26:13 +08:00 |
proximity_group_3d.h
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Use real_t in 3D nodes
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2021-08-03 11:16:51 -05:00 |
ray_cast_3d.cpp
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ray_cast_3d.h
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reflection_probe.cpp
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reflection_probe.h
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remote_transform_3d.cpp
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remote_transform_3d.h
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SCsub
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skeleton_3d.cpp
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Use real_t in 3D nodes
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2021-08-03 11:16:51 -05:00 |
skeleton_3d.h
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Use real_t in 3D nodes
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2021-08-03 11:16:51 -05:00 |
skeleton_ik_3d.cpp
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Use real_t in 3D nodes
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2021-08-03 11:16:51 -05:00 |
skeleton_ik_3d.h
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soft_body_3d.cpp
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soft_body_3d.h
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spring_arm_3d.cpp
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spring_arm_3d.h
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sprite_3d.cpp
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Use doubles for time in many other places
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2021-08-09 14:05:42 -05:00 |
sprite_3d.h
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Use doubles for time in many other places
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2021-08-09 14:05:42 -05:00 |
vehicle_body_3d.cpp
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vehicle_body_3d.h
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velocity_tracker_3d.cpp
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Rename iterations_per_second to physics_ticks_per_second
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2021-08-11 02:37:02 +02:00 |
velocity_tracker_3d.h
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visible_on_screen_notifier_3d.cpp
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visible_on_screen_notifier_3d.h
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visual_instance_3d.cpp
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Add node configuration warning for GeometryInstance3D distance
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2021-07-28 19:33:14 +02:00 |
visual_instance_3d.h
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Add node configuration warning for GeometryInstance3D distance
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2021-07-28 19:33:14 +02:00 |
voxel_gi.cpp
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voxel_gi.h
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voxelizer.cpp
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Use real_t in 3D nodes
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2021-08-03 11:16:51 -05:00 |
voxelizer.h
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world_environment.cpp
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world_environment.h
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xr_nodes.cpp
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Use real_t in 3D nodes
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2021-08-03 11:16:51 -05:00 |
xr_nodes.h
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Use real_t in 3D nodes
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2021-08-03 11:16:51 -05:00 |