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31 lines
1.8 KiB
XML
31 lines
1.8 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="SkinReference" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A reference-counted holder object for a skeleton RID used in the [RenderingServer].
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</brief_description>
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<description>
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An internal object containing a mapping from a [Skin] used within the context of a particular [MeshInstance3D] to refer to the skeleton's [RID] in the RenderingServer.
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See also [method MeshInstance3D.get_skin_reference] and [method RenderingServer.instance_attach_skeleton].
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Note that despite the similar naming, the skeleton RID used in the [RenderingServer] does not have a direct one-to-one correspondence to a [Skeleton3D] node.
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In particular, a [Skeleton3D] node with no [MeshInstance3D] children may be unknown to the [RenderingServer].
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On the other hand, a [Skeleton3D] with multiple [MeshInstance3D] nodes which each have different [member MeshInstance3D.skin] objects may have multiple SkinReference instances (and hence, multiple skeleton [RID]s).
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_skeleton" qualifiers="const">
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<return type="RID" />
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<description>
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Returns the [RID] owned by this SkinReference, as returned by [method RenderingServer.skeleton_create].
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</description>
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</method>
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<method name="get_skin" qualifiers="const">
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<return type="Skin" />
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<description>
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Returns the [Skin] connected to this SkinReference. In the case of [MeshInstance3D] with no [member MeshInstance3D.skin] assigned, this will reference an internal default [Skin] owned by that [MeshInstance3D].
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Note that a single [Skin] may have more than one [SkinReference] in the case that it is shared by meshes across multiple [Skeleton3D] nodes.
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</description>
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</method>
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</methods>
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</class>
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