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81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
21 lines
1.1 KiB
XML
21 lines
1.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ResourceImporter" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Base class for resource importers.
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</brief_description>
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<description>
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This is the base class for Godot's resource importers. To implement your own resource importers using editor plugins, see [EditorImportPlugin].
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</description>
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<tutorials>
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<link title="Import plugins">$DOCS_URL/tutorials/plugins/editor/import_plugins.html</link>
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</tutorials>
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<constants>
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<constant name="IMPORT_ORDER_DEFAULT" value="0" enum="ImportOrder">
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The default import order.
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</constant>
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<constant name="IMPORT_ORDER_SCENE" value="100" enum="ImportOrder">
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The import order for scenes, which ensures scenes are imported [i]after[/i] all other core resources such as textures. Custom importers should generally have an import order lower than [code]100[/code] to avoid issues when importing scenes that rely on custom resources.
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</constant>
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</constants>
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</class>
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