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419b342a9a
Make BC6 and BC7 CVTT faster while still having better quality than DXT5.
154 lines
5.4 KiB
C++
154 lines
5.4 KiB
C++
#pragma once
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#ifndef __CVTT_ENDPOINTSELECTOR_H__
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#define __CVTT_ENDPOINTSELECTOR_H__
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#include "ConvectionKernels_ParallelMath.h"
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#include "ConvectionKernels_UnfinishedEndpoints.h"
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#include "ConvectionKernels_PackedCovarianceMatrix.h"
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namespace cvtt
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{
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namespace Internal
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{
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static const int NumEndpointSelectorPasses = 3;
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template<int TVectorSize, int TIterationCount>
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class EndpointSelector
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{
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public:
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typedef ParallelMath::Float MFloat;
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EndpointSelector()
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{
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for (int ch = 0; ch < TVectorSize; ch++)
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{
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m_centroid[ch] = ParallelMath::MakeFloatZero();
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m_direction[ch] = ParallelMath::MakeFloatZero();
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}
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m_weightTotal = ParallelMath::MakeFloatZero();
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m_minDist = ParallelMath::MakeFloat(FLT_MAX);
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m_maxDist = ParallelMath::MakeFloat(-FLT_MAX);
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}
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void ContributePass(const MFloat *value, int pass, const MFloat &weight)
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{
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if (pass == 0)
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ContributeCentroid(value, weight);
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else if (pass == 1)
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ContributeDirection(value, weight);
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else if (pass == 2)
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ContributeMinMax(value);
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}
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void FinishPass(int pass)
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{
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if (pass == 0)
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FinishCentroid();
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else if (pass == 1)
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FinishDirection();
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}
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UnfinishedEndpoints<TVectorSize> GetEndpoints(const float channelWeights[TVectorSize]) const
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{
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MFloat unweightedBase[TVectorSize];
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MFloat unweightedOffset[TVectorSize];
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for (int ch = 0; ch < TVectorSize; ch++)
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{
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MFloat min = m_centroid[ch] + m_direction[ch] * m_minDist;
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MFloat max = m_centroid[ch] + m_direction[ch] * m_maxDist;
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float safeWeight = channelWeights[ch];
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if (safeWeight == 0.f)
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safeWeight = 1.0f;
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unweightedBase[ch] = min / channelWeights[ch];
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unweightedOffset[ch] = (max - min) / channelWeights[ch];
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}
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return UnfinishedEndpoints<TVectorSize>(unweightedBase, unweightedOffset);
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}
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private:
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void ContributeCentroid(const MFloat *value, const MFloat &weight)
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{
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for (int ch = 0; ch < TVectorSize; ch++)
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m_centroid[ch] = m_centroid[ch] + value[ch] * weight;
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m_weightTotal = m_weightTotal + weight;
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}
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void FinishCentroid()
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{
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MFloat denom = m_weightTotal;
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ParallelMath::MakeSafeDenominator(denom);
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for (int ch = 0; ch < TVectorSize; ch++)
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m_centroid[ch] = m_centroid[ch] / denom;
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}
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void ContributeDirection(const MFloat *value, const MFloat &weight)
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{
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MFloat diff[TVectorSize];
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for (int ch = 0; ch < TVectorSize; ch++)
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diff[ch] = value[ch] - m_centroid[ch];
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m_covarianceMatrix.Add(diff, weight);
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}
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void FinishDirection()
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{
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MFloat approx[TVectorSize];
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for (int ch = 0; ch < TVectorSize; ch++)
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approx[ch] = ParallelMath::MakeFloat(1.0f);
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for (int i = 0; i < TIterationCount; i++)
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{
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MFloat product[TVectorSize];
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m_covarianceMatrix.Product(product, approx);
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MFloat largestComponent = product[0];
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for (int ch = 1; ch < TVectorSize; ch++)
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largestComponent = ParallelMath::Max(largestComponent, product[ch]);
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// product = largestComponent*newApprox
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ParallelMath::MakeSafeDenominator(largestComponent);
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for (int ch = 0; ch < TVectorSize; ch++)
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approx[ch] = product[ch] / largestComponent;
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}
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// Normalize
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MFloat approxLen = ParallelMath::MakeFloatZero();
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for (int ch = 0; ch < TVectorSize; ch++)
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approxLen = approxLen + approx[ch] * approx[ch];
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approxLen = ParallelMath::Sqrt(approxLen);
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ParallelMath::MakeSafeDenominator(approxLen);
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for (int ch = 0; ch < TVectorSize; ch++)
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m_direction[ch] = approx[ch] / approxLen;
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}
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void ContributeMinMax(const MFloat *value)
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{
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MFloat dist = ParallelMath::MakeFloatZero();
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for (int ch = 0; ch < TVectorSize; ch++)
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dist = dist + m_direction[ch] * (value[ch] - m_centroid[ch]);
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m_minDist = ParallelMath::Min(m_minDist, dist);
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m_maxDist = ParallelMath::Max(m_maxDist, dist);
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}
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ParallelMath::Float m_centroid[TVectorSize];
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ParallelMath::Float m_direction[TVectorSize];
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PackedCovarianceMatrix<TVectorSize> m_covarianceMatrix;
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ParallelMath::Float m_weightTotal;
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ParallelMath::Float m_minDist;
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ParallelMath::Float m_maxDist;
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};
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}
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}
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#endif
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