godot/servers/rendering/renderer_rd
Juan Linietsky 712bcf564f
Merge pull request #52092 from Calinou/voxelgi-remove-anisotropic-leftovers
Remove leftovers of anisotropy in the VoxelGI shader code
2021-08-27 12:22:57 -03:00
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forward_clustered Add comments at the top of each built-in shader to ease debugging 2021-08-18 03:09:22 +02:00
forward_mobile Optionally scale 3D render content 2021-08-26 20:48:40 +10:00
shaders Merge pull request #52092 from Calinou/voxelgi-remove-anisotropic-leftovers 2021-08-27 12:22:57 -03:00
cluster_builder_rd.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
cluster_builder_rd.h Fix expression in cluster_builder_rd.h 2021-07-26 08:19:53 -04:00
effects_rd.cpp Merge pull request #50883 from BastiaanOlij/mobile_hdr 2021-08-26 11:23:22 +10:00
effects_rd.h Scale color output in the mobile renderer to provide HDR support 2021-08-23 15:30:36 +10:00
pipeline_cache_rd.cpp Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
pipeline_cache_rd.h Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
renderer_canvas_render_rd.cpp Add comments at the top of each built-in shader to ease debugging 2021-08-18 03:09:22 +02:00
renderer_canvas_render_rd.h Unify material parameter update 2021-07-06 18:57:38 -03:00
renderer_compositor_rd.cpp Fixes to mobile renderer 2021-08-17 13:52:06 -03:00
renderer_compositor_rd.h Use doubles for time in many other places 2021-08-09 14:05:42 -05:00
renderer_scene_environment_rd.cpp Moving GI code into RendererServerGIRD 2021-02-25 15:15:48 +11:00
renderer_scene_environment_rd.h Moving GI code into RendererServerGIRD 2021-02-25 15:15:48 +11:00
renderer_scene_gi_rd.cpp Fixes to mobile renderer 2021-08-17 13:52:06 -03:00
renderer_scene_gi_rd.h Fixes to mobile renderer 2021-08-17 13:52:06 -03:00
renderer_scene_render_rd.cpp Optionally scale 3D render content 2021-08-26 20:48:40 +10:00
renderer_scene_render_rd.h Scale color output in the mobile renderer to provide HDR support 2021-08-23 15:30:36 +10:00
renderer_scene_sky_rd.cpp Merge pull request #50883 from BastiaanOlij/mobile_hdr 2021-08-26 11:23:22 +10:00
renderer_scene_sky_rd.h Scale color output in the mobile renderer to provide HDR support 2021-08-23 15:30:36 +10:00
renderer_storage_rd.cpp Add comments at the top of each built-in shader to ease debugging 2021-08-18 03:09:22 +02:00
renderer_storage_rd.h Fixes to mobile renderer 2021-08-17 13:52:06 -03:00
SCsub Create mobile renderer 2021-05-03 21:54:11 +10:00
shader_compiler_rd.cpp Scale color output in the mobile renderer to provide HDR support 2021-08-23 15:30:36 +10:00
shader_compiler_rd.h Scale color output in the mobile renderer to provide HDR support 2021-08-23 15:30:36 +10:00
shader_rd.cpp Fixes to mobile renderer 2021-08-17 13:52:06 -03:00
shader_rd.h Makes a clear error message if shader compilation failed 2021-08-16 11:25:20 +03:00