Go to file
Rémi Verschelde 7125d41d98
Merge pull request #91106 from AThousandShips/macos_ci_improve
[CI] [macOS] Build for both `arm64` and `x86_64`
2024-04-24 18:55:19 +02:00
.github [CI] [macOS] Build for both arm64 and x86_64 2024-04-24 13:00:30 +02:00
core Merge pull request #90900 from Calinou/file-logging-strip-ansi-escape-codes 2024-04-24 18:55:10 +02:00
doc Merge pull request #90894 from lyuma/animation_step_30 2024-04-24 09:59:21 +02:00
drivers Fixes SDF Collision Enable/Disable 2024-04-22 20:27:56 -07:00
editor Merge pull request #91090 from timothyqiu/disconnect 2024-04-24 18:55:13 +02:00
main Use minor version in EditorSettings file name 2024-04-19 00:13:06 +02:00
misc Improve TextEdit/LineEdit word selection. 2024-04-22 14:02:07 +03:00
modules Merge pull request #89990 from dalexeev/gds-reset-uninit-local-vars 2024-04-24 18:54:56 +02:00
platform Merge pull request #91071 from bruvzg/dbus_fd_cb_process 2024-04-24 09:59:24 +02:00
scene Merge pull request #91076 from Bn-Fang/master 2024-04-24 09:59:48 +02:00
servers Merge pull request #91059 from BastiaanOlij/fix_multiview_copy 2024-04-23 19:12:24 +02:00
tests Merge pull request #91103 from smix8/navregion_test_err 2024-04-24 18:55:16 +02:00
thirdparty Replace Clipper1 library by Clipper2 library 2024-04-20 13:37:59 +02:00
.clang-format
.clang-tidy
.editorconfig
.git-blame-ignore-revs Template format commit to .git-blame-ignore-revs 2024-03-08 08:33:06 -06:00
.gitattributes Ensure all Visual Studio files are generated with CRLF 2024-04-10 17:26:36 +02:00
.gitignore SCons: Fix Ninja compilation with MSVC 2024-04-04 10:16:33 -05:00
.mailmap Update AUTHORS and DONORS list 2024-04-16 13:20:25 +02:00
.pre-commit-config.yaml Pre-commit: Fix copyright_headers.py to run on all relevant files 2024-03-15 15:32:50 +01:00
AUTHORS.md Update AUTHORS and DONORS list 2024-04-16 13:20:25 +02:00
CHANGELOG.md
CONTRIBUTING.md
COPYRIGHT.txt Replace Clipper1 library by Clipper2 library 2024-04-20 13:37:59 +02:00
DONORS.md Update AUTHORS and DONORS list 2024-04-16 13:20:25 +02:00
gles3_builders.py [Buildsystem] Fix encoding when reading files 2024-03-24 18:02:56 +01:00
glsl_builders.py [Buildsystem] Fix encoding when reading files 2024-03-24 18:02:56 +01:00
godot.manifest Windows: Implement DisplayServer::dialog_show and DisplayServer::dialog_input_text 2024-03-04 12:53:22 -08:00
icon_outlined.png
icon_outlined.svg Follow up to blue robot icons optimization 2024-03-20 15:28:57 +02:00
icon.png
icon.svg Follow up to blue robot icons optimization 2024-03-20 15:28:57 +02:00
LICENSE.txt
LOGO_LICENSE.txt
logo_outlined.png
logo_outlined.svg Follow up to blue robot icons optimization 2024-03-20 15:28:57 +02:00
logo.png
logo.svg Follow up to blue robot icons optimization 2024-03-20 15:28:57 +02:00
methods.py SCons: scons_version to environment variable 2024-04-24 09:41:12 +02:00
platform_methods.py SCons: Add an option to enable the experimental ninja build backend 2024-03-15 16:05:25 +01:00
README.md
SConstruct SCons: scons_version to environment variable 2024-04-24 09:41:12 +02:00
scu_builders.py SCons: Fix SCU build regression on Windows 2024-04-09 22:18:37 +02:00
version.py Remove now unused year member from version.py 2024-01-25 15:08:34 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs