godot/scene
Rémi Verschelde 7119d355eb String: Remove TTR and DTR defines in non-tools build
This ensures we don't use TTR in runtime code, as it's specifically meant
to source translations for the editor.
2022-03-28 20:26:35 +02:00
..
2d String: Remove TTR and DTR defines in non-tools build 2022-03-28 20:26:35 +02:00
3d String: Remove TTR and DTR defines in non-tools build 2022-03-28 20:26:35 +02:00
animation String: Remove TTR and DTR defines in non-tools build 2022-03-28 20:26:35 +02:00
audio Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
debugger Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
gui String: Remove TTR and DTR defines in non-tools build 2022-03-28 20:26:35 +02:00
main String: Remove TTR and DTR defines in non-tools build 2022-03-28 20:26:35 +02:00
multiplayer Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
resources String: Remove TTR and DTR defines in non-tools build 2022-03-28 20:26:35 +02:00
property_utils.cpp
property_utils.h
register_scene_types.cpp Rename AStar to AStar3D 2022-03-20 17:34:40 +03:00
register_scene_types.h
scene_string_names.cpp
scene_string_names.h
SCsub