godot/modules/gdnative/nativescript
Rémi Verschelde 1f6f364a56 Port member initialization from constructor to declaration (C++11)
Using `clang-tidy`'s `modernize-use-default-member-init` check and
manual review of the changes, and some extra manual changes that
`clang-tidy` failed to do.

Also went manually through all of `core` to find occurrences that
`clang-tidy` couldn't handle, especially all initializations done
in a constructor without using initializer lists.
2020-05-14 10:01:56 +02:00
..
api_generator.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
api_generator.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
godot_nativescript.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
nativescript.cpp Add ability to bind typed arrays to script API 2020-04-21 10:15:40 +02:00
nativescript.h Port member initialization from constructor to declaration (C++11) 2020-05-14 10:01:56 +02:00
register_types.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_types.h Adding missing include guards to header files identified by LGTM. 2020-03-23 04:52:36 -04:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00