godot/modules/lightmapper_rd
reduz b0ca03b0a2 Add a UniformSet cache
* Changed syntax usage for RD::Uniform to create faster with a single RID
* Converted render pass setup to use this in clustered renderer to test.

This is the first step into creating a proper uniform set cache system to simplify large parts of the codebase.
2022-03-06 13:03:33 +01:00
..
config.py
lightmapper_rd.cpp Add a UniformSet cache 2022-03-06 13:03:33 +01:00
lightmapper_rd.h
lm_blendseams.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
lm_common_inc.glsl
lm_compute.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
lm_raster.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
register_types.cpp
register_types.h
SCsub