mirror of
https://github.com/godotengine/godot.git
synced 2024-12-09 10:09:20 +08:00
b0ca03b0a2
* Changed syntax usage for RD::Uniform to create faster with a single RID * Converted render pass setup to use this in clustered renderer to test. This is the first step into creating a proper uniform set cache system to simplify large parts of the codebase. |
||
---|---|---|
.. | ||
config.py | ||
lightmapper_rd.cpp | ||
lightmapper_rd.h | ||
lm_blendseams.glsl | ||
lm_common_inc.glsl | ||
lm_compute.glsl | ||
lm_raster.glsl | ||
register_types.cpp | ||
register_types.h | ||
SCsub |