godot/servers/rendering/renderer_rd/storage_rd
Rémi Verschelde 70c05f63da
Merge pull request #89531 from sullyscience/fix-resource-leaks
Fix mobile renderer RID leaks
2024-03-24 01:16:48 +01:00
..
forward_id_storage.cpp
forward_id_storage.h
light_storage.cpp Fix never ending loop with overlapping probes 2024-03-05 10:07:56 +11:00
light_storage.h Fix never ending loop with overlapping probes 2024-03-05 10:07:56 +11:00
material_storage.cpp
material_storage.h
mesh_storage.cpp Remove word duplicates in comments and strings, and fix casing and punctuation 2024-02-23 17:28:28 -05:00
mesh_storage.h
particles_storage.cpp Merge pull request #89042 from permelin/fix-particle-trail-activation 2024-03-08 13:09:25 +01:00
particles_storage.h
render_buffer_custom_data_rd.h
render_data_rd.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
render_data_rd.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
render_scene_buffers_rd.compat.inc Implement hooks into renderer 2024-02-18 21:54:21 +11:00
render_scene_buffers_rd.cpp Fix: Address mobile resource leaks in render 2024-03-15 14:48:12 -04:00
render_scene_buffers_rd.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
render_scene_data_rd.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
render_scene_data_rd.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
SCsub
texture_storage.cpp Use Vector* component-wise min/max/clamp functions where applicable 2024-03-20 13:47:42 +01:00
texture_storage.h
utilities.cpp
utilities.h