godot/scene/3d
Hein-Pieter van Braam 555eebf3f4 Don't crash when trying to add an invalid navmesh
It is possible to try to add an invalid object as a navmesh through
GDScript which results in an engine crash. This creates a debug message
that should help the user figure out what's wrong.
2018-03-02 09:37:32 +01:00
..
area.cpp Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00
area.h
arvr_nodes.cpp
arvr_nodes.h
audio_stream_player_3d.cpp Fix typos with codespell 2018-02-21 19:46:06 +01:00
audio_stream_player_3d.h Merge pull request #15254 from mrcdk/pitch_scale 2018-02-01 14:26:27 +01:00
baked_lightmap.cpp Fix timer second not zero padded when < 10 2018-02-19 21:53:39 +07:00
baked_lightmap.h
bone_attachment.cpp Bind many more properties to scripts 2018-01-12 00:58:14 +02:00
bone_attachment.h Bind many more properties to scripts 2018-01-12 00:58:14 +02:00
camera.cpp
camera.h Fix inconsistencies and typos in argument names 2018-02-01 16:47:20 +01:00
collision_object.cpp Improve CollisionObject/CollisionObject2D warning message 2018-02-19 21:48:31 +01:00
collision_object.h Before I forget, add warnings on areas without children (should not break anything). 2018-01-18 14:31:07 -03:00
collision_polygon.cpp Update collision shapes data on tree entered 2018-01-11 21:08:58 +01:00
collision_polygon.h Update collision shapes data on tree entered 2018-01-11 21:08:58 +01:00
collision_shape.cpp Update collision shapes data on tree entered 2018-01-11 21:08:58 +01:00
collision_shape.h Update collision shapes data on tree entered 2018-01-11 21:08:58 +01:00
gi_probe.cpp Fixed crash on duplicate GIProbe baking 2018-01-11 19:50:33 +01:00
gi_probe.h
immediate_geometry.cpp
immediate_geometry.h
interpolated_camera.cpp
interpolated_camera.h
light.cpp
light.h
listener.cpp
listener.h
mesh_instance.cpp
mesh_instance.h
multimesh_instance.cpp
multimesh_instance.h
navigation_mesh.cpp Bind many more properties to scripts 2018-01-12 00:58:14 +02:00
navigation_mesh.h
navigation.cpp Don't crash when trying to add an invalid navmesh 2018-03-02 09:37:32 +01:00
navigation.h
particles.cpp solved particle memory leak, fixes #15591 2018-01-11 16:04:12 -03:00
particles.h
path.cpp Bind many more properties to scripts 2018-01-12 00:58:14 +02:00
path.h Bind many more properties to scripts 2018-01-12 00:58:14 +02:00
physics_body.cpp Merge pull request #16757 from AndreaCatania/kinpush 2018-02-20 15:41:10 +01:00
physics_body.h Merge pull request #16757 from AndreaCatania/kinpush 2018-02-20 15:41:10 +01:00
physics_joint.cpp Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet 2018-02-05 18:54:07 +01:00
physics_joint.h
portal.cpp
portal.h
position_3d.cpp
position_3d.h
proximity_group.cpp modify default param names in couple of signals 2018-01-12 15:45:29 +01:00
proximity_group.h Bind many more properties to scripts 2018-01-12 00:58:14 +02:00
ray_cast.cpp Reset collider on ray node 2018-01-12 12:31:02 +01:00
ray_cast.h
reflection_probe.cpp Bind many more properties to scripts 2018-01-12 00:58:14 +02:00
reflection_probe.h
remote_transform.cpp
remote_transform.h
room_instance.cpp
room_instance.h
scenario_fx.cpp
scenario_fx.h
SCsub
skeleton.cpp Fix typos in code and docs with codespell 2018-01-18 22:01:42 +01:00
skeleton.h Fix typos in code and docs with codespell 2018-01-18 22:01:42 +01:00
spatial_velocity_tracker.cpp Bind many more properties to scripts 2018-01-12 00:58:14 +02:00
spatial_velocity_tracker.h
spatial.cpp Fix visibility of gizmos on scene load 2018-02-24 12:05:43 +01:00
spatial.h
sprite_3d.cpp
sprite_3d.h
vehicle_body.cpp Fix typos in code and docs with codespell 2018-01-18 22:01:42 +01:00
vehicle_body.h Merge pull request #14907 from scayze/rigid_vehicle 2018-01-08 11:50:49 -03:00
visibility_notifier.cpp Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00
visibility_notifier.h
visual_instance.cpp
visual_instance.h
voxel_light_baker.cpp Fix typos in code and docs with codespell 2018-01-18 22:01:42 +01:00
voxel_light_baker.h Fix typos in code and docs with codespell 2018-01-18 22:01:42 +01:00