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200 lines
4.2 KiB
C++
200 lines
4.2 KiB
C++
#ifndef GIPROBE_H
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#define GIPROBE_H
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#include "scene/3d/visual_instance.h"
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#include "multimesh_instance.h"
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class GIProbeData : public Resource {
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GDCLASS(GIProbeData,Resource);
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RID probe;
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protected:
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static void _bind_methods();
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public:
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void set_bounds(const Rect3& p_bounds);
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Rect3 get_bounds() const;
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void set_cell_size(float p_size);
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float get_cell_size() const;
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void set_to_cell_xform(const Transform& p_xform);
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Transform get_to_cell_xform() const;
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void set_dynamic_data(const PoolVector<int>& p_data);
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PoolVector<int> get_dynamic_data() const;
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void set_dynamic_range(int p_range);
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int get_dynamic_range() const;
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void set_propagation(float p_range);
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float get_propagation() const;
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void set_energy(float p_range);
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float get_energy() const;
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void set_interior(bool p_enable);
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bool is_interior() const;
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void set_compress(bool p_enable);
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bool is_compressed() const;
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virtual RID get_rid() const;
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GIProbeData();
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~GIProbeData();
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};
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class GIProbe : public VisualInstance {
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GDCLASS(GIProbe,VisualInstance);
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public:
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enum Subdiv{
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SUBDIV_64,
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SUBDIV_128,
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SUBDIV_256,
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SUBDIV_512,
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SUBDIV_MAX
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};
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private:
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//stuff used for bake
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struct Baker {
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enum {
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CHILD_EMPTY=0xFFFFFFFF
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};
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struct Cell {
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uint32_t childs[8];
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float albedo[3]; //albedo in RGB24
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float emission[3]; //accumulated light in 16:16 fixed point (needs to be integer for moving lights fast)
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float normal[3];
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uint32_t used_sides;
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float alpha; //used for upsampling
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int level;
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Cell() {
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for(int i=0;i<8;i++) {
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childs[i]=CHILD_EMPTY;
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}
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for(int i=0;i<3;i++) {
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emission[i]=0;
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albedo[i]=0;
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normal[i]=0;
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}
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alpha=0;
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used_sides=0;
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level=0;
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}
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};
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Vector<Cell> bake_cells;
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int cell_subdiv;
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struct MaterialCache {
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//128x128 textures
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Vector<Color> albedo;
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Vector<Color> emission;
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};
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Vector<Color> _get_bake_texture(Image &p_image, const Color &p_color);
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Map<Ref<Material>,MaterialCache> material_cache;
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MaterialCache _get_material_cache(Ref<Material> p_material);
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int leaf_voxel_count;
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Rect3 po2_bounds;
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int axis_cell_size[3];
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struct PlotMesh {
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Ref<Material> override_material;
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Vector<Ref<Material> > instance_materials;
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Ref<Mesh> mesh;
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Transform local_xform;
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};
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Transform to_cell_space;
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List<PlotMesh> mesh_list;
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};
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Ref<GIProbeData> probe_data;
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RID gi_probe;
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Subdiv subdiv;
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Vector3 extents;
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int dynamic_range;
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float energy;
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float propagation;
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bool interior;
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bool compress;
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int color_scan_cell_width;
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int bake_texture_size;
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Vector<Color> _get_bake_texture(Image &p_image,const Color& p_color);
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Baker::MaterialCache _get_material_cache(Ref<Material> p_material,Baker *p_baker);
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void _plot_face(int p_idx, int p_level, int p_x,int p_y,int p_z,const Vector3 *p_vtx, const Vector2* p_uv, const Baker::MaterialCache& p_material, const Rect3 &p_aabb,Baker *p_baker);
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void _plot_mesh(const Transform& p_xform, Ref<Mesh>& p_mesh, Baker *p_baker,const Vector<Ref<Material> >& p_materials,const Ref<Material>& p_override_material);
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void _find_meshes(Node *p_at_node,Baker *p_baker);
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void _fixup_plot(int p_idx, int p_level,int p_x,int p_y, int p_z,Baker *p_baker);
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void _debug_mesh(int p_idx, int p_level, const Rect3 &p_aabb,Ref<MultiMesh> &p_multimesh,int &idx,Baker *p_baker);
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void _create_debug_mesh(Baker *p_baker);
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void _debug_bake();
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protected:
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static void _bind_methods();
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public:
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void set_probe_data(const Ref<GIProbeData>& p_data);
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Ref<GIProbeData> get_probe_data() const;
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void set_subdiv(Subdiv p_subdiv);
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Subdiv get_subdiv() const;
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void set_extents(const Vector3& p_extents);
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Vector3 get_extents() const;
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void set_dynamic_range(int p_dynamic_range);
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int get_dynamic_range() const;
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void set_energy(float p_energy);
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float get_energy() const;
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void set_propagation(float p_propagation);
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float get_propagation() const;
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void set_interior(bool p_enable);
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bool is_interior() const;
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void set_compress(bool p_enable);
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bool is_compressed() const;
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void bake(Node *p_from_node=NULL,bool p_create_visual_debug=false);
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virtual Rect3 get_aabb() const;
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virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
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GIProbe();
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~GIProbe();
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};
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VARIANT_ENUM_CAST(GIProbe::Subdiv)
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#endif // GIPROBE_H
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