mirror of
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e2fba10b95
It supports unlimited width, color gradient, texture and some geometry options for joints and caps. Also transparency without artifacts (provided that line joints aren't too sharp).
308 lines
8.5 KiB
C++
308 lines
8.5 KiB
C++
#include "line_2d.h"
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#include "core_string_names.h"
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// Needed so we can bind functions
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VARIANT_ENUM_CAST(LineJointMode)
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VARIANT_ENUM_CAST(LineCapMode)
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VARIANT_ENUM_CAST(LineTextureMode)
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Line2D::Line2D() : Node2D() {
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_joint_mode = LINE_JOINT_SHARP;
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_begin_cap_mode = LINE_CAP_NONE;
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_end_cap_mode = LINE_CAP_NONE;
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_width = 10;
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_default_color = Color(0.4,0.5,1);
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_sharp_limit = 2.f;
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_round_precision = 8;
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}
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void Line2D::set_points(const PoolVector<Vector2> &p_points) {
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_points = p_points;
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update();
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}
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void Line2D::set_width(float width) {
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if(width < 0.0)
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width = 0.0;
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_width = width;
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update();
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}
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float Line2D::get_width() const {
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return _width;
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}
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PoolVector<Vector2> Line2D::get_points() const {
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return _points;
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}
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void Line2D::set_point_pos(int i, Vector2 pos) {
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_points.set(i, pos);
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update();
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}
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Vector2 Line2D::get_point_pos(int i) const {
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return _points.get(i);
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}
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int Line2D::get_point_count() const {
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return _points.size();
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}
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void Line2D::add_point(Vector2 pos) {
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_points.append(pos);
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update();
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}
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void Line2D::remove_point(int i) {
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_points.remove(i);
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update();
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}
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void Line2D::set_default_color(Color color) {
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_default_color = color;
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update();
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}
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Color Line2D::get_default_color() const {
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return _default_color;
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}
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void Line2D::set_gradient(const Ref<ColorRamp>& gradient) {
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// Cleanup previous connection if any
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if(_gradient.is_valid()) {
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(**_gradient).disconnect(CoreStringNames::get_singleton()->changed, this, "_gradient_changed");
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}
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_gradient = gradient;
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// Connect to the gradient so the line will update when the ColorRamp is changed
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if(_gradient.is_valid()) {
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(**_gradient).connect(CoreStringNames::get_singleton()->changed, this, "_gradient_changed");
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}
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update();
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}
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Ref<ColorRamp> Line2D::get_gradient() const {
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return _gradient;
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}
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void Line2D::set_texture(const Ref<Texture>& texture) {
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_texture = texture;
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update();
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}
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Ref<Texture> Line2D::get_texture() const {
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return _texture;
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}
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void Line2D::set_texture_mode(const LineTextureMode mode) {
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_texture_mode = mode;
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update();
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}
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LineTextureMode Line2D::get_texture_mode() const {
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return _texture_mode;
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}
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void Line2D::set_joint_mode(LineJointMode mode) {
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_joint_mode = mode;
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update();
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}
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LineJointMode Line2D::get_joint_mode() const {
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return _joint_mode;
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}
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void Line2D::set_begin_cap_mode(LineCapMode mode) {
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_begin_cap_mode = mode;
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update();
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}
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LineCapMode Line2D::get_begin_cap_mode() const {
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return _begin_cap_mode;
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}
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void Line2D::set_end_cap_mode(LineCapMode mode) {
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_end_cap_mode = mode;
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update();
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}
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LineCapMode Line2D::get_end_cap_mode() const {
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return _end_cap_mode;
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}
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void Line2D::_notification(int p_what) {
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switch(p_what) {
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case NOTIFICATION_DRAW:
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_draw();
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break;
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}
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}
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void Line2D::set_sharp_limit(float limit) {
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if(limit < 0.f)
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limit = 0.f;
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_sharp_limit = limit;
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update();
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}
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float Line2D::get_sharp_limit() const {
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return _sharp_limit;
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}
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void Line2D::set_round_precision(int precision) {
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if(precision < 1)
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precision = 1;
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_round_precision = precision;
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update();
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}
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int Line2D::get_round_precision() const {
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return _round_precision;
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}
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void Line2D::_draw() {
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if(_points.size() <= 1 || _width == 0.f)
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return;
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// TODO Is this really needed?
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// Copy points for faster access
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Vector<Vector2> points;
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points.resize(_points.size());
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int len = points.size(); {
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PoolVector<Vector2>::Read points_read = _points.read();
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for(int i = 0; i < len; ++i) {
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points[i] = points_read[i];
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}
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}
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// TODO Maybe have it as member rather than copying parameters and allocating memory?
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LineBuilder lb;
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lb.points = points;
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lb.default_color = _default_color;
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lb.gradient = *_gradient;
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lb.texture_mode = _texture_mode;
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lb.joint_mode = _joint_mode;
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lb.begin_cap_mode = _begin_cap_mode;
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lb.end_cap_mode = _end_cap_mode;
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lb.round_precision = _round_precision;
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lb.sharp_limit = _sharp_limit;
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lb.width = _width;
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lb.build();
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RID texture_rid;
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if(_texture.is_valid())
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texture_rid = (**_texture).get_rid();
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VS::get_singleton()->canvas_item_add_triangle_array(
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get_canvas_item(),
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lb.indices,
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lb.vertices,
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lb.colors,
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lb.uvs,
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texture_rid);
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// DEBUG
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// Draw wireframe
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// if(lb.indices.size() % 3 == 0) {
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// Color col(0,0,0);
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// for(int i = 0; i < lb.indices.size(); i += 3) {
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// int vi = lb.indices[i];
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// int lbvsize = lb.vertices.size();
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// Vector2 a = lb.vertices[lb.indices[i]];
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// Vector2 b = lb.vertices[lb.indices[i+1]];
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// Vector2 c = lb.vertices[lb.indices[i+2]];
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// draw_line(a, b, col);
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// draw_line(b, c, col);
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// draw_line(c, a, col);
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// }
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// for(int i = 0; i < lb.vertices.size(); ++i) {
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// Vector2 p = lb.vertices[i];
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// draw_rect(Rect2(p.x-1, p.y-1, 2, 2), Color(0,0,0,0.5));
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// }
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// }
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}
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void Line2D::_gradient_changed() {
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update();
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}
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// static
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void Line2D::_bind_methods() {
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ClassDB::bind_method(_MD("set_points","points"), &Line2D::set_points);
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ClassDB::bind_method(_MD("get_points"), &Line2D::get_points);
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ClassDB::bind_method(_MD("set_point_pos","i", "pos"), &Line2D::set_point_pos);
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ClassDB::bind_method(_MD("get_point_pos", "i"), &Line2D::get_point_pos);
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ClassDB::bind_method(_MD("get_point_count"), &Line2D::get_point_count);
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ClassDB::bind_method(_MD("add_point", "pos"), &Line2D::add_point);
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ClassDB::bind_method(_MD("remove_point", "i"), &Line2D::remove_point);
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ClassDB::bind_method(_MD("set_width","width"), &Line2D::set_width);
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ClassDB::bind_method(_MD("get_width"), &Line2D::get_width);
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ClassDB::bind_method(_MD("set_default_color", "color"), &Line2D::set_default_color);
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ClassDB::bind_method(_MD("get_default_color"), &Line2D::get_default_color);
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ClassDB::bind_method(_MD("set_gradient", "color"), &Line2D::set_gradient);
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ClassDB::bind_method(_MD("get_gradient"), &Line2D::get_gradient);
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ClassDB::bind_method(_MD("set_texture", "texture"), &Line2D::set_texture);
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ClassDB::bind_method(_MD("get_texture"), &Line2D::get_texture);
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ClassDB::bind_method(_MD("set_texture_mode", "mode"), &Line2D::set_texture_mode);
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ClassDB::bind_method(_MD("get_texture_mode"), &Line2D::get_texture_mode);
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ClassDB::bind_method(_MD("set_joint_mode", "mode"), &Line2D::set_joint_mode);
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ClassDB::bind_method(_MD("get_joint_mode"), &Line2D::get_joint_mode);
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ClassDB::bind_method(_MD("set_begin_cap_mode", "mode"), &Line2D::set_begin_cap_mode);
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ClassDB::bind_method(_MD("get_begin_cap_mode"), &Line2D::get_begin_cap_mode);
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ClassDB::bind_method(_MD("set_end_cap_mode", "mode"), &Line2D::set_end_cap_mode);
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ClassDB::bind_method(_MD("get_end_cap_mode"), &Line2D::get_end_cap_mode);
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ClassDB::bind_method(_MD("set_sharp_limit", "limit"), &Line2D::set_sharp_limit);
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ClassDB::bind_method(_MD("get_sharp_limit"), &Line2D::get_sharp_limit);
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ClassDB::bind_method(_MD("set_round_precision", "precision"), &Line2D::set_round_precision);
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ClassDB::bind_method(_MD("get_round_precision"), &Line2D::get_round_precision);
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ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "points"), _SCS("set_points"), _SCS("get_points"));
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "width"), _SCS("set_width"), _SCS("get_width"));
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ADD_PROPERTY(PropertyInfo(Variant::COLOR, "default_color"), _SCS("set_default_color"), _SCS("get_default_color"));
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ADD_PROPERTYNZ( PropertyInfo( Variant::OBJECT, "gradient", PROPERTY_HINT_RESOURCE_TYPE, "ColorRamp"), _SCS("set_gradient"), _SCS("get_gradient" ) );
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ADD_PROPERTYNZ( PropertyInfo( Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), _SCS("set_texture"), _SCS("get_texture" ) );
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ADD_PROPERTYNZ( PropertyInfo( Variant::INT, "texture_mode", PROPERTY_HINT_ENUM, "None,Tile" ), _SCS("set_texture_mode"),_SCS("get_texture_mode" ) );
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ADD_PROPERTYNZ( PropertyInfo( Variant::INT, "joint_mode", PROPERTY_HINT_ENUM, "Sharp,Bevel,Round" ), _SCS("set_joint_mode"),_SCS("get_joint_mode" ) );
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ADD_PROPERTYNZ( PropertyInfo( Variant::INT, "begin_cap_mode", PROPERTY_HINT_ENUM, "None,Box,Round" ), _SCS("set_begin_cap_mode"),_SCS("get_begin_cap_mode" ) );
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ADD_PROPERTYNZ( PropertyInfo( Variant::INT, "end_cap_mode", PROPERTY_HINT_ENUM, "None,Box,Round" ), _SCS("set_end_cap_mode"),_SCS("get_end_cap_mode" ) );
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "sharp_limit"), _SCS("set_sharp_limit"), _SCS("get_sharp_limit"));
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ADD_PROPERTY(PropertyInfo(Variant::INT, "round_precision"), _SCS("set_round_precision"), _SCS("get_round_precision"));
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BIND_CONSTANT(LINE_JOINT_SHARP);
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BIND_CONSTANT(LINE_JOINT_BEVEL);
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BIND_CONSTANT(LINE_JOINT_ROUND);
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BIND_CONSTANT(LINE_CAP_NONE);
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BIND_CONSTANT(LINE_CAP_BOX);
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BIND_CONSTANT(LINE_CAP_ROUND);
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BIND_CONSTANT(LINE_TEXTURE_NONE);
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BIND_CONSTANT(LINE_TEXTURE_TILE);
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ClassDB::bind_method(_MD("_gradient_changed"), &Line2D::_gradient_changed);
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}
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