godot/servers/rendering
Rémi Verschelde 6f7d45d210
Merge pull request #45364 from madmiraal/rename-quat
Rename Quat to Quaternion
2021-06-05 13:32:08 +02:00
..
renderer_rd Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
rasterizer_dummy.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
renderer_canvas_cull.cpp Deleted YSort, moved its functionality directly into Node2D. 2021-06-05 00:55:25 -07:00
renderer_canvas_cull.h Deleted YSort, moved its functionality directly into Node2D. 2021-06-05 00:55:25 -07:00
renderer_canvas_render.cpp
renderer_canvas_render.h [4] Fix canvas rect bound calculation 2021-05-28 09:04:24 +01:00
renderer_compositor.cpp
renderer_compositor.h Implementing blit shader with versions 2021-05-12 22:52:28 +10:00
renderer_scene_cull.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
renderer_scene_cull.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
renderer_scene_render.cpp
renderer_scene_render.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
renderer_scene.cpp
renderer_scene.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
renderer_storage.cpp
renderer_storage.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
renderer_thread_pool.cpp
renderer_thread_pool.h
renderer_viewport.cpp Support for 2D particles to collide against SDF 2021-05-23 16:43:36 -03:00
renderer_viewport.h
rendering_device_binds.cpp
rendering_device_binds.h
rendering_device.cpp Implement shader caching 2021-05-31 10:13:09 +02:00
rendering_device.h Implement shader caching 2021-05-31 10:13:09 +02:00
rendering_server_default.cpp
rendering_server_default.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
rendering_server_globals.cpp
rendering_server_globals.h
SCsub
shader_language.cpp Rename Variant TRANSFORM to TRANSFORM3D 2021-06-03 07:30:01 -04:00
shader_language.h Allow shader arrays to be passed as parameters and return value 2021-05-22 20:15:03 +03:00
shader_types.cpp Makes few shader built-ins constant to prevent changing them 2021-05-26 15:58:35 +03:00
shader_types.h
shader_warnings.cpp Basic warning support implementation for the Godot Shading Language. 2021-05-22 19:24:31 +03:00
shader_warnings.h Basic warning support implementation for the Godot Shading Language. 2021-05-22 19:24:31 +03:00